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v1.805 - New combat tracker!

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@Esrin Esrin released this 28 Jan 21:38
· 372 commits to main since this release

This release features an array of bug fixes and improvements by your friendly neighbourhood @wrycu.

Also from @wrycu is the headline feature, a new Combat Tracker! This new tracker opens up the option of "generic" combat slots for PCs and NPCs, allowing you to claim specific slots for actors on the fly! No more remembering who has and hasn't gone.

As ever, always back up your data before you update.

Once more for the people in the back:

ALWAYS BACK UP BEFORE YOU UPDATE

What's Changed

  • feat(force_powers): add base power cost by @wrycu in #1309
  • fix(crew): fix crew not handling localizations by @wrycu in #1310
  • fix(crew): fix deleted crew not being removed by @wrycu in #1311
  • fix(crew): fix crew with dashes by @wrycu in #1313
  • fix(crew): fix ship-on-ship action by @wrycu in #1314
  • feat(crew): open actor sheet from crew view by @wrycu in #1315
  • refactor(crew): move crew roll into new column by @wrycu in #1316
  • fix(skills): update skill groupings by @wrycu in #1319
  • refactor(css): backport CSS changes to SCSS by @wrycu in #1320
  • refactor(actor): update top-level info by @wrycu in #1322
  • Minion update 1060 by @wrycu in #1324
  • style(specialization): increase vertical spacing by @wrycu in #1327
  • fix(attachments): correctly display qualities from attachments by @wrycu in #1328
  • fix(mods): permits removing mod rank by @wrycu in #1330
  • feat(combat): add generic combat slots by @wrycu in #1331

Full Changelog: v1.804...v1.805
Issues tackled: https://github.com/StarWarsFoundryVTT/StarWarsFFG/milestone/10?closed=1
Supported Foundry VTT versions: 10 & 11