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realfake refresh #1730

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InvalidArgument3 opened this issue Oct 15, 2024 · 1 comment
Closed

realfake refresh #1730

InvalidArgument3 opened this issue Oct 15, 2024 · 1 comment
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@InvalidArgument3
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InvalidArgument3 commented Oct 15, 2024

Season_4_Adjustments has a bunch of .sbcs from a version of the base game almost 2 years old, some xml entries have likely been added and will lead to errors.

to realfake stuff:
set anything that's functional to a TerminalBlock TypeId, that strips out garbage like cargo containers. Some blocks can be set to full CubeBlock TypeIds, like cryo chambers or greeble antennas. I feel like this could be done with a script

issues like #1350 can happen

2024-10-15 01:14:10.944 - Thread:  17 ->  Initialized large grid H.A.C. - Styx (Ordnance Cruiser) 11367 PCU
2024-10-15 01:14:11.990 - Thread:  16 ->  ERROR Entity init!: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Unable to cast object of type 'Sandbox.Game.Entities.MyCubeBlock' to type 'Sandbox.Game.Entities.MyDoorBase'.
   at Sandbox.Game.Entities.Cube.MyUseObjectAirtightDoors..ctor(IMyEntity owner, String dummyName, MyModelDummy dummyData, UInt32 key)
@InvalidArgument3
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this was mostly done in #1733

@github-project-automation github-project-automation bot moved this from Backlog to Done/It somehow fixed itself in StarCore Priorities Oct 23, 2024
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