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Season_4_Adjustments has a bunch of .sbcs from a version of the base game almost 2 years old, some xml entries have likely been added and will lead to errors.
to realfake stuff:
set anything that's functional to a TerminalBlock TypeId, that strips out garbage like cargo containers. Some blocks can be set to full CubeBlock TypeIds, like cryo chambers or greeble antennas. I feel like this could be done with a script
2024-10-15 01:14:10.944 - Thread: 17 -> Initialized large grid H.A.C. - Styx (Ordnance Cruiser) 11367 PCU
2024-10-15 01:14:11.990 - Thread: 16 -> ERROR Entity init!: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Unable to cast object of type 'Sandbox.Game.Entities.MyCubeBlock' to type 'Sandbox.Game.Entities.MyDoorBase'.
at Sandbox.Game.Entities.Cube.MyUseObjectAirtightDoors..ctor(IMyEntity owner, String dummyName, MyModelDummy dummyData, UInt32 key)
The text was updated successfully, but these errors were encountered:
Season_4_Adjustments has a bunch of .sbcs from a version of the base game almost 2 years old, some xml entries have likely been added and will lead to errors.
to realfake stuff:
set anything that's functional to a TerminalBlock TypeId, that strips out garbage like cargo containers. Some blocks can be set to full CubeBlock TypeIds, like cryo chambers or greeble antennas. I feel like this could be done with a script
issues like #1350 can happen
The text was updated successfully, but these errors were encountered: