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ENSURE ALL OF OUR MODS ACTUALLY UNLOAD #1350
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i/o error from blockswapper, doubt it's related but indicative of something not being unsubscribbed |
one error happened when a server auto restarted while connecting that might be a trigger |
another one when unable to load on a server
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a "fun" way to reproduce this (causing an error in loading) is to load the world, paste a planet, save it. delete the .vx2 entry from the save file. when loading back into it kicks you back out in the first 10% causing certain mods to get stuck, requiring a client reload to load back into any other world |
Starcore MT 2024-09-14 2359.zip |
i learned more about this. keen keeps the game in a zombie state if a mod fails to unload a debug plugin might be able to tell the game to fucking die. then, it can generate useful logs |
damage events
network event
subscribing to block add
honestly a mass search for += -= would probably do it
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