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feat: coroutine can work in editor #79
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEditor; | ||
using UnityEngine; | ||
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namespace StansAssets.Foundation.Async | ||
{ | ||
[InitializeOnLoad] | ||
public class EditorCoroutineUtility | ||
{ | ||
private static List<IEnumerator> EditorCoroutine = new List<IEnumerator>(); | ||
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public static IEnumerator StartEditorCoroutine(IEnumerator newCor) | ||
{ | ||
EditorCoroutine.Add(newCor); | ||
return newCor; | ||
} | ||
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static EditorCoroutineUtility() | ||
{ | ||
EditorApplication.update += ExecuteCoroutine; | ||
} | ||
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static int currentExecute = 0; | ||
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private static void ExecuteCoroutine() | ||
{ | ||
if (EditorCoroutine.Count <= 0) | ||
{ | ||
return; | ||
} | ||
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currentExecute = (currentExecute + 1) % EditorCoroutine.Count; | ||
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bool finish = !EditorCoroutine[currentExecute].MoveNext(); | ||
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if (finish) | ||
{ | ||
EditorCoroutine.RemoveAt(currentExecute); | ||
} | ||
} | ||
} | ||
} |
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