generated from StansAssets/Unity-Package-Sample
-
Notifications
You must be signed in to change notification settings - Fork 1
Get User Info
Koretsky Konstantin edited this page Sep 30, 2020
·
1 revision
Represents a current logged FbUser. Contains parsed user fields from a Facebook API response, and additional methods to retrieve mode data based on current model state like for example generate user avatar url, etc.
Fb.GetLoggedInUserInfo((result) => {
if (result.IsSucceeded) {
Debug.Log("result.User.Id: " + result.User.Id);
Debug.Log("result.User.Name: " + result.User.Name);
Debug.Log("result.User.FirstName: " + result.User.FirstName);
Debug.Log("result.User.LastName: " + result.User.LastName);
Debug.Log("result.User.Location: " + result.User.Location);
Debug.Log("result.User.PictureUrl: " + result.User.PictureUrl);
Debug.Log("result.User.ProfileUrl: " + result.User.ProfileUrl);
Debug.Log("result.User.AgeRange: " + result.User.AgeRange);
Debug.Log("result.User.Birthday: " + result.User.Birthday);
Debug.Log("result.User.Gender: " + result.User.Gender);
Debug.Log("result.User.AgeRange: " + result.User.AgeRange);
Debug.Log("result.RawResult: " + result.RawResult);
}
else {
Debug.Log("Failed to load user Info: " + result.Error);
}
});
Reliable and high-quality Unity Development service. Let's Talk!
Website | AssetStore | LinkedIn | Youtube | Scripting Reference