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OUTDATED Player skill system

Saveliy Tronza edited this page Jul 5, 2020 · 1 revision

Work in progress

With this we want to create some sort of progression to keep the game-play interesting. The player needs to learn how to use certain things before he can use it or use it more efficiently.

  • Vehicle handling
  • Weapon Handling
  • Repair of vehicles
  • Body strength
  • Medical
  • Explosives
  • UAV

Vehicle handling

Some vehicles are a bit overpowered so we might want to limit the usability in early game.

Getting in vehicles

Make it harder to get into military vehicles. Add action to vehicles to search for a way in (apc/tanks/heli). You don't know how to enter a vehicle if you never entered one. Later when you entered it a few times this action disappears and you can enter the vehicle normally.

Disable input when inside

  • Random engine shutdowns
  • Cant find start button
  • Don't know how to reload gun
  • Flip user input (W=S S=W), this might need an external dll to send key strokes to arma
  • Disable gun rotation
  • Disable gun fire
  • Disable some HUD

Disable planes?

we might want to disable planes because they cause bigger parts of the map to spawn.

Weapon Handling

Weapon sway

this can be increased depending on how much time you have spend with a certain gun. Body strength probably also plays a role in this.

Lock-on

Some weapons are more advanced, it might be fun to disable them or make them malfunction is away.

Repair of vehicles

You can only repair if your repair skill is high enough.

Body strength

This is split in two parts:

  • Stamina - this increases your ability to run longer
  • Muscle mass - increases your carry capacity

Medical

Explosives

UAV