Releases
0.57.1
Fixes
Related to some units at airfields being always spawned in:
Ensured that non-general garrisons (AA and helicopter garrisons) are not reinforced from general garrisons.
Reduced anti-air garrison spawn distance to 5km (was 10km before).
If you have this issue, campaign restart might be required!
Fixed wrong button colors in 'arsenal to vehicle' UI, thanks to @Lazejun
Duration of vehicle repair action by AIs increased to 45s (was 10s before).
Fixed: friendly recruited units had no radio and no FAKs.
ACE mod (in)compatibility
Mission now ships with more overrides for ACE options through cba_settings.sqf:
Disabled ACE Advanced Vehicle Damage because it prevents vehicles blowing up (and thus not compatible with how our AI works).
Disabled 'ace_noradio_enabled'. By default it was enabled and was muting player.
Fixed: many AI unit loadouts had ace_novoice speaker, which was muting them.
Factions
Removed tripods from 3CB TNA faction, by @Jasperdoit
Added more weapon divesity to the Gendarmerie expansion loadouts, by @Jasperdoit
Added ARVN faction from VN DLC, by @Lazejun
Replaced civilian vehicles in VN Civilian faction with newly added vehicles in the DLC, by @Lazejun
Added V151A1 TOW and Minigun Guntruck to US faction from VN DLC, by @Lazejun
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