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Upstream 05.09.2024 #79

Merged
merged 160 commits into from
Sep 6, 2024
Merged

Upstream 05.09.2024 #79

merged 160 commits into from
Sep 6, 2024

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doublechest0
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  • Я добавил к этому PR скриншоты/видео, демонстрирующие его изменения в игре, или этот PR не требует демонстрации в игре

Changelog

MisterMecky and others added 30 commits August 29, 2024 23:21
* fix randomfill logic

* Revert "fix randomfill logic"

This reverts commit 7cd73c0e61cbe5eda58f9451d15e583b76b62640.

* change strange pill weights

* proposed balance changes
* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
* cog update

* woopsie, fixed that
fix energy shield visuals
* Fixed Minor Mistake

* Fixed the NEW sprite and added Jumpskirt Fix
* Makes meteor swarms spawn meteorite walls with 1/10 health of an asteroid wall.

* Changed MeteorRock prototype base

- Rebased MeteorRock to AsteroidRock from Basewall
- MeteorRock now only changes the Destructible damage value

* Tried to fix comments
fix revenant being blocked by walls
* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* stuff

---------

Co-authored-by: metalgearsloth <[email protected]>
* weh

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* weher

* WHY

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>
Make suicide logs include the username, as well as the character(where possible)
more ItemTogglePointLight fixes
…minor rewrite on respawn command and new erase command (#30433)

* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes

* Make respawn verb available for offline players

* Make erase available for offline players

A thousand admins rejoice

* Reorder verbs in code

* Add erase command

* Fix localisation for erase command

* Address reviews and add completion to respawn command

* Complete reviews which I forgor
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <[email protected]>
Co-authored-by: EmoGarbage404 <[email protected]>
* Remove fake centcom stuff

* forgor

* bruh

* FUCK TOOLBOX

* weh??
TokenStyle and others added 26 commits September 4, 2024 17:30
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em
* Recompress some lobby images to be under a 1mb

* oops
* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <[email protected]>
teleporting while pulling crash fix

Co-authored-by: YourUsername <[email protected]>
* marathon update

* ce spawn
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version
* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff
* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <[email protected]>
* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.
* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.
@doublechest0 doublechest0 merged commit 966629e into master Sep 6, 2024
7 of 10 checks passed
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