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Upstream stable 30.10.2024 #200

Merged
merged 114 commits into from
Oct 31, 2024
Merged

Upstream stable 30.10.2024 #200

merged 114 commits into from
Oct 31, 2024

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doublechest0
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  • Я добавил к этому PR скриншоты/видео, демонстрирующие его изменения в игре, или этот PR не требует демонстрации в игре

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Jezithyr and others added 30 commits October 12, 2024 22:21
It's simple. We kill the heisentest
It's simple. We kill the heisentest
* Fix some rounds failing to end due to mind roles

Fixes #32791

This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo().

This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set.

The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype.

I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception.

I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix.

* At least one maintainer approved this tiny PR without reading it, not naming names.
Fix tech anomaly nexttimer (#32805)

Co-authored-by: metalgearsloth <[email protected]>
* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff

* Adds emotes to the Reptilian species: Tailthump, Hiss
Todo: Huff

* Added ReptilianBodyEmotes to speech_emote_sounds.yml, yada yada yada

* added sound and changed volume

* fix thingies

* fixed bug with reptilians not being able to do default emotes

* lowered the volume of the hiss and huff

* reformat the yml

* Add sigh keywords to the huff

* Undo changes to BuildChecker.csproj

* Add icons to the emotes

* Remove sigh triggers from the huff emote since it breaks normal sighing.

* Remove the Huff and Hiss since i cant find good audio for it

* i forgor

* Changed attribution

* Credit Sarahon for the tailslap

---------

Co-authored-by: nicho <[email protected]>
* le fixo smotes

* CURSE OF BLINDNESS

* Guh
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add robo control comp, also de-reinforce a lot of walls.

* Revert "Add robo control comp, also de-reinforce a lot of walls."

This reverts commit b6be6b616aa9732b81e02bed76e3c9ae103cf7cb.

* FTLdiskburner command to make FTL disks.

* Elegant failure on mistyped ID.

* even more more eleganter failures.

* foo

* bar

* I have reached completion

* prevent id confusion

* I'm givin' her all she's got captain!

* a bit more hug boxing for safe destinations.

* comments for foo

* extra thoughts.

* cleanup

* continuen't

* Improve feedback strings

* reviewer QOL

* Reviewer QOL 2

* handle easy reviews

* Add comments to clarify reviews

* howdoicode to the rescue.

* ftldisk in hand

* ftl.ftl

* funny disk case

* loc

* unusing
* Several small sfx tweaks

* fix small yml oopsie

* Redo the basin code to use events

* now uses an event for when the transfer is successful, not when there's just an attempt

* forgot to remove this

* Update Content.Server/Botany/Components/PlantHolderComponent.cs

Co-authored-by: Nemanja <[email protected]>

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

Co-authored-by: Nemanja <[email protected]>

* adds sound variations to shoes as well

* variations on honkbots and the H.O.N.K mech

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* fix compile issue

* oops forgot to delete this

* cleanup

---------

Co-authored-by: Nemanja <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
* changed bananium desc

* removed bananium name and desc ftl string
* enable ejecting in biogenerator UI

* allow inserting too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
* Subversion Board Insertion Audio Notification

Add Subversion flag and SubversionSound to SiliconLawProviderComponent

Add new Method (OnSubversionInserted)
to SiliconLawSystem to handle a Subversive
SiliconLawProviderComponent and play it's SubversionSound

Add Check for Subversive law provider to OnUpdaterInsert that
calls OnSubversionInserted if the SiliconLawProviderComponent is
Subversive

* Fix subversion Sound

- Change out Weh sound used to test that subversion sounds can be
changed by prototype for a a not yet present Antimov subversion sound

* Make it not just subversive

- Remove OnSubversionInserted and move the MindPlaySound in the
OnUpdaterInsert so long as LawUploadSound exists

- Modify SubversionSound into LawUploadSound

- Remove the Subversion flag

- Just use emagged_borg.ogg until the better one is made

* Remove errant spaces and a errant namespace

* CR Fixes - Add generic Lawboard insert cue

- Combine the If statements per /pull/32625#discussion_r1786926400
inside OnUpdaterInsert

- Remove the ViewVariables(VVAccess.ReadWrite) per
pull/32625#discussion_r1786924433

- Add Cryo_warning.ogg from TGStation, the sound utilized for Law Upload
cue, Attribution.

* CR Add a placeholder Antimov notification sound

- Add a new sound kitbashed from the cryo_sound used for uploading
and the emagged noise

* Add self referential source attribution

- also fix an errant space

* Add more bespoke Sound by ps3moira + attributions
this was just copypasted without any context wasn't it
…erience (#32851)

set FancyWindow MinHeight to 210
* Change the window titlebar to show the joined server

Requires space-wizards/RobustToolbox#5475

* Totally not a webedit

* Can you tell what cvar I copied?

* And this kids is why we don't webedit

* Reviews

---------

Co-authored-by: metalgearsloth <[email protected]>
PJBot and others added 25 commits October 22, 2024 13:04
* init

* im so confused

* clean

* sprite update

* :|

* further attempts

* be blessed for it works

* Very prestigious pAI

* cleaning up

* Intellicard in RD locker

* PAIn't

* .Clear()n't

* .Clear()n't for real this time

* Cleaning up

* Whoopsie Daisy
* Initial implementation

* currently it crashes on load, don't know why, maybe changing the products will provide some insight

* I was overlooking part of the yaml formatting.
* Fix several jank issues with space ninja cell upgrades.

* Rework the code to comply with maintainer request.

* Fix some naming convention & formatting errors.

* Change from a custom check to an item whitelist to avoid power cages from fitting.

* Make the EntityUid of GetCellScore non nullable.

* Remove a line from a previous solution to the above problem I forgot to remove.

* Fix the magic number issue.
* golden apprasial tool when

* thanks evan. very cool
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Initial commit

* Tidy up

* Add firelocks to the nav map

* Add nav map regions to atmos alerts computer

* Added support for multiple region overlay sets per grid

* Fixed issue where console values were not updating correctly

* Fixing merge conflict

* Fixing merge conflicts

* Finished all major features

* Removed station map regions (to be re-added in a separate PR)

* Improved clarity

* Adjusted the color saturation of the regions displayed on the atmos alerts computer
Packed map update, significantly changes arrivals, perma, AI core, and misc other QOL.
* Fix bug?

* Fix :)

* aaaa

* AAAA!!!

* comment

* Nicer code

* What's a pull requestWhat's a pull request?
…tem. (#32942)

Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
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RSI Diff Bot; head commit 69e66b7 merging into e16b0ac
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Objects/Devices/ai_card.rsi

State Old New Status
base Modified
empty Modified
full Modified

Resources/Textures/Objects/Specific/Chemistry/syringe.rsi

State Old New Status
syringeproj Modified
minisyringe1 Added
minisyringe2 Added
minisyringe3 Added

Resources/Textures/Objects/Tools/appraisal-tool.rsi

State Old New Status
equipped-BELT Modified
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi

State Old New Status
mag-1 Modified
magb-1 Modified
mag-2 Added
mag-3 Added
magb-2 Added
magb-3 Added

Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi

State Old New Status
mag-1 Modified
mag10-1 Modified
magb-1 Modified
mag-2 Added
mag-3 Added
mag10-2 Added
mag10-3 Added
magb-2 Added
magb-3 Added

Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi

State Old New Status
mag-1 Modified
magb-1 Modified
mag-2 Added
mag-3 Added
magb-2 Added
magb-3 Added

Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi

State Old New Status
mag-1 Modified
mag-2 Added
mag-3 Added

Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi

State Old New Status
mag-1 Modified
mag-2 Added

Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi

State Old New Status
mag-1 Modified
magb-1 Modified
mag-2 Added
mag-3 Added
magb-2 Added
magb-3 Added

Resources/Textures/Clothing/Multiple/towel.rsi

State Old New Status
NTmono Added
equipped-BELT Added
equipped-HELMET Added
equipped-INNERCLOTHING Added
icon Added
iconstripe Added
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Fun/spectrallocator.rsi

State Old New Status
icon Added
inhand-left Added
inhand-right Added
screen Added

Resources/Textures/Objects/Weapons/Guns/Cannons/syringe_gun.rsi

State Old New Status
inhand-left Added
inhand-right Added
syringe_gun Added

@doublechest0 doublechest0 merged commit c1920cc into master Oct 31, 2024
13 of 15 checks passed
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