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Procedural Animation in Unity

Procedural Animation example in Unity.

Skeletal animation uses a key frame animation clip, which contains transforms of joints in chronological order. These pre-recorded animation clips are just "played" on a bone model.

This method uses IK (Inverse Kinematics) to procedurally position joints, so it automatically generates animation in real-time. This allows for a more diverse series of actions and real-time interaction with environmental features.

Demo video: https://youtu.be/pUp133rtDxM

Samples

Style Image
4 leged img1
6 leged img5
Dog(?) img3
Climbing img6