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0.11.0

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@SnowLune SnowLune released this 30 Dec 11:53
8164f71

GENERAL UPDATES

Added

  • Added all_SubArg, a generic array to be used in miscellaneous subroutines to contain arguments
  • Added exception to the "Next Hero" rule to cancel (Player) Echo's Ultimate
  • The "Player Elevator Movement Stop" rule now checks for speed

Improved

  • Elevator rules now call the sub pSub_Elevator
  • Elevator actions made cleaner and more stable
  • The player can now hold jump or crouch to raise or lower continuously
  • Replaced Wait in MoveCrouch sub with a call to ReactionDelay
  • Corrected Is In View Angle in the "AI Movement Crouch" rule

Changed

  • Updated Github URL

Removed

  • Removed the unused If block from SetDifficulty
  • Removed the Wait and loop from the "Elevator Movement Start" rule

HERO AI UPDATES

ANA

  • Ability 2
    • Changed the LookAtVector used for "Biotic Grenade Self" to be slightly forward of her position

MERCY

  • Primary Fire
    • Moved the Primary Fire section of Mercy's subroutine to it's respective rule and removed the IsInAbilitySub condition, making it independent
  • Ultimate
    • Moved the contents of "Valkyrie Movement" rule to Mercy's ability subroutine

PHARAH

  • Primary Fire
    • Increased the required attack view angle from 17.5 to 20

BUG FIXES

General

  • Fixed a bug preventing the AimTurnRate from being calculated correctly, resulting in numbers that were too high or too low

Heroes

Mercy

  • Fixed a bug preventing Mercy's Valkyrie movement from working correctly