0.11.0
Pre-release
Pre-release
GENERAL UPDATES
Added
- Added
all_SubArg
, a generic array to be used in miscellaneous subroutines to contain arguments - Added exception to the "Next Hero" rule to cancel (Player) Echo's Ultimate
- The "Player Elevator Movement Stop" rule now checks for speed
Improved
- Elevator rules now call the sub
pSub_Elevator
- Elevator actions made cleaner and more stable
- The player can now hold jump or crouch to raise or lower continuously
- Replaced
Wait
inMoveCrouch
sub with a call toReactionDelay
- Corrected
Is In View Angle
in the "AI Movement Crouch" rule
Changed
- Updated Github URL
Removed
- Removed the unused
If
block fromSetDifficulty
- Removed the
Wait
and loop from the "Elevator Movement Start" rule
HERO AI UPDATES
ANA
- Ability 2
- Changed the
LookAtVector
used for "Biotic Grenade Self" to be slightly forward of her position
- Changed the
MERCY
- Primary Fire
- Moved the Primary Fire section of Mercy's subroutine to it's respective rule and removed the
IsInAbilitySub
condition, making it independent
- Moved the Primary Fire section of Mercy's subroutine to it's respective rule and removed the
- Ultimate
- Moved the contents of "Valkyrie Movement" rule to Mercy's ability subroutine
PHARAH
- Primary Fire
- Increased the required attack view angle from 17.5 to 20
BUG FIXES
General
- Fixed a bug preventing the
AimTurnRate
from being calculated correctly, resulting in numbers that were too high or too low
Heroes
Mercy
- Fixed a bug preventing Mercy's Valkyrie movement from working correctly