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0.10.7

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@SnowLune SnowLune released this 25 Dec 13:56
054de0d

Hero AI Updates

Moira

  • Removed several actions when using Damage Orb to heal herself that interrupted her from moving or attacking correctly
  • Moved identical code from ability option If checks into the main Damage Orb ability block

IMPROVED

  • Reworked the dynamic tick rate to be cleaner and reduce the tick rate to 15hz above ~95% server load, and 30hz above ~88% server load
  • Moved the global debug HUD text to the global HUD rule and made it only and always visible to spectators
  • Changed the structure of the aiSub_AimCalculation subroutine to be better on performance and more logical
  • Reworked actions in the "Aim Stop" rule to perform more like the similar function in aiSub_AimCalculation

CHANGED

  • Renamed g_DebugHUD tog_DebugMode for clarity
  • Changed how ai_ReactionTime is calculated
  • Changed the range for aiSub_ReactionDelay
  • Replaced some Wait actions in hero subroutines with aiSub_ReactionDelay
  • Increased the Wait in aiSub_FacingLookAt to 1 to 2 frames
  • Decreased the required View Angle in aiSub_FacingLookAt from 15 to 12.5

REMOVED

  • Removed conditions from global constant definitions
  • Removed g_DebugHUD check and hudSub_DebugToggle from player initialization
  • Removed aiSub_FacingStop and replaced all calls to it with a simple Stop Facing action

BUG FIXES

  • Removed a condition on the tick loop preventing it from executing properly