Releases: SmileYzn/AccuracyFix
Releases · SmileYzn/AccuracyFix
Fixed bad file load
Fixed flashbang check
- Fixed a issue that prevent from flash bang blind light works correctly.
Added variable to enable / disable jump shots
Added variable to enable / disable jump shots
// Fix traceline while player is jumping
//
// 0 Player must be on ground to traceline (FL_ONGROUND)
// 1 Fix is apply for all conditions
//
// Default "0"
//
af_jump_fix "0"
Load plugin when Metamod start
- Load plugin when Metamod start;
- Update Metamod SDK;
- Remove unused recoil control code;
Bugfix released - Jumping shots
- Check trace-line only when player is on ground
Bugfix Release
This is a new bugfix release
- Fixed execution of accuracyfix.cfg file;
- Fixed execution of TraceLine function check for hit;
Bugfix Release
- Do not trace line if player is not in ground, that fix jumping shots 👍
- Check if traceline really hit something with flFraction check;
- Bump version to 1.1.0
- Bump to latest CSSDK, ReHLDS and ReGameDLL_CS versions;
- Check for slash position to genereate accuracy fix string path;
Thanks to @ShadowsAdi for tips 🙏
Fixed Cmd_Post return value
Fixed Cmd_Post return value
Bugfix release
- Fixed cvar pointer registration to prevent crash
- Fixed vector calculation
- Check path to prevent crash
Optimized code and rework for new values of trace line distances
Optimized code and rework for new values of trace line distances