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Releases: SlimeVR/SlimeVR-OpenVR-Driver

v0.2.2

22 Jun 20:28
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You can find the instruction guide in here

What's Changed

Full Changelog: v0.2.1...v0.2.2

v0.2.2-rc.1

06 Jun 02:02
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v0.2.2-rc.1 Pre-release
Pre-release

Release candidate for 0.2.2, which includes sending tracker battery support.
To install, copy the slimevr folder in your SteamVR drivers folder, usually it's located in C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers.

What's Changed

Full Changelog: v0.2.1...v0.2.2-rc.1

v0.2.1

12 Feb 18:56
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What's Changed

New Contributors

Full Changelog: v0.2.0...v0.2.1

v0.2.0

11 Nov 20:08
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Changes since v0.1.1:

  • Now works in standing universe which improves compatibility with basestation-tracked headsets like Valve Index and many others by correctly reporting floor level to the server (#24, @kitlith)
  • Minor fixes by @kitlith, @Louka3000, @ColdIce1605, @ButterscotchV

v0.1.1

03 Feb 23:30
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Changes since v0.1.0:

  • Fixed crash when using with Natural Locomotion or OVR Space Calibration (maybe with some other software too!) thanks to @deiteris for help with debugging and testing

v0.1.0

05 Oct 11:39
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Changes since v0.0.3:

This changes Inter-process communication between server and driver to use protobuf over named pipes (requires server 0.1.0 and above), this adds as well:

  • Dynamic addition of trackers without need for restart of SlimeVR server or SteamVR
  • Dynamic named pipe reconnect: no need to restart SlimeVR or SteamVR together, or have them launched in any particular order
  • Auto-assigning Vive tracker roles based on tracker roles recieved from SlimeVR server

v0.0.3

30 Jul 23:03
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Change log since v0.0.2:

  • Fixed bug when trackers could be recognized by SteamVR as controllers
  • Tracker icons now properly used from the provided

v0.0.2

17 Jul 18:09
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First compiled release, binaries only for win64.

Changelog:

  • Fixed built dll to be in release mode, should not require developer dlls in the system

v0.0.1

04 Jul 19:07
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First compiled release, binaries only for win64.