π I like programming a lot, especially video games, softwares or some small hacking stuff just for fun.
π¨βπ I recently graduated with a degree in Computer Science Engineering in France π«π·
π I am actively seeking a software engineering position where I can apply my skills and contribute to exciting projects.
π± Currently, I'm exploring Godot and the magic of Shader as part of my ongoing learning journey. You can find some of my game on my itch page.
Below are some of the prominent technologies I've utilized or had experience with in the past:
Programming Languages
ΒGame Engine & Game related Tools
ΒFrameworks
ΒI'd love to share some of my cherished projects that I've worked on and are available on GitHub.
Convergence's projects
I absolutely adore Convergence, a cinematic platformer that captivated me so much I was driven to elevate its experience. ConvergenceToolbox aims to provide several tools and features to enhance his speedrunning experience. And ConvergeceRandomizer is a room randomizer currently under development. Both uses a mono injector to inject Gameobject into this Unity game.
ConvergenceToolboxΒ ConvergenceRandomizer
It is a puzzle platformer game made during a Game Jam with the theme :
Every death is meaningful
In the game, you assume the role of Amuri, a young girl on a quest to find her father. To progress through the levels, you must skillfully switch between the real world and the dream world.
Play it on BrowserΒ Source Code
Also done during a game jam. This time we had to take inspiration from a thesis of a doctoral student or researcher. We chose the thesis on optical ring resonators from a poetic point of view of the theme. You play as Glim, a photon trapped in an optical ring resonator who will therefore try to escape.
This Unity project belongs to an overall energy transition project for the city of Badevel. This program aims to provide a digital twin of the city, with 3D modeling and live visualization of data from electronic boards (ESP32). It includes a complete architecture with a NodeJS backend, a Cassandra database and an Unity executable.