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<script lang="ts"> | ||
import AdditionStat from "$lib/components/AdditionStat.svelte"; | ||
import Skillbar from "$lib/components/Skillbar.svelte"; | ||
import { formatNumber } from "$lib/tools"; | ||
import type { Stats as StatsType } from "$types/stats"; | ||
import { Avatar, Collapsible } from "bits-ui"; | ||
import { formatDate, formatDistanceToNowStrict } from "date-fns"; | ||
import ChevronDown from "lucide-svelte/icons/chevron-down"; | ||
import Image from "lucide-svelte/icons/image"; | ||
import { format } from "numerable"; | ||
import { getContext } from "svelte"; | ||
const profile = getContext<StatsType>("profile"); | ||
const dungeons = profile.dungeons; | ||
</script> | ||
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||
<div class="space-y-4"> | ||
<h3 class="text-2xl uppercase">Dungeons</h3> | ||
{#if dungeons} | ||
<div class="flex flex-col flex-wrap justify-start gap-x-4 gap-y-2 sm:flex-row"> | ||
<Skillbar class="" skill="Catacombs" skillData={dungeons.level} /> | ||
{#each Object.entries(dungeons.classes.classes) as [className, classData]} | ||
<Skillbar class="sm:last:grow sm:last:basis-1/3" skill={className} skillData={classData} /> | ||
{/each} | ||
</div> | ||
<div> | ||
<AdditionStat text="Selected Class" data={dungeons.classes.selectedClass} /> | ||
<AdditionStat text="Class Average" data={format(dungeons.classes.classAverage)} asterisk={true}> | ||
<div class="max-w-xs space-y-2 font-bold"> | ||
<div> | ||
<h3 class="text-text/85">Total Class XP: {format(dungeons.classes.totalClassExp.toFixed(2))}</h3> | ||
<p class="font-medium italic text-text/80">Total Class XP gained in Catacombs.</p> | ||
</div> | ||
<div> | ||
<h3 class="text-text/85">Average Level: {format(dungeons.classes.classAverageWithProgress.toFixed(2))}</h3> | ||
<p class="font-medium italic text-text/80">Average class level, includes progress to next level.</p> | ||
</div> | ||
<div> | ||
<h3 class="text-text/85">Average Level without progress: {format(dungeons.classes.classAverage.toFixed(2))}</h3> | ||
<p class="font-medium italic text-text/80">Average class level without including partial level progress.</p> | ||
</div> | ||
</div> | ||
</AdditionStat> | ||
<AdditionStat text="Highest Floor Beaten (Normal)" data={format(dungeons.stats.highestFloorBeatenNormal)} /> | ||
<AdditionStat text="Highest Floor Beaten (Master)" data={format(dungeons.stats.highestFloorBeatenMaster)} /> | ||
<AdditionStat text="Secrets Found" data={format(dungeons.stats.secrets.found)} subData="({format(dungeons.stats.secrets.secretsPerRun.toFixed(2))} S/R)" /> | ||
</div> | ||
<div> | ||
<h4 class="mb-5 text-xl font-semibold capitalize">Catacombs</h4> | ||
<div class="flex flex-wrap gap-5"> | ||
{#if dungeons.catacombs} | ||
{#each dungeons.catacombs as catacomb} | ||
<div class="flex min-w-80 basis-[calc((100%/3)-1.25rem)] flex-col gap-1 rounded-lg bg-background/30"> | ||
<div class="flex w-full items-center justify-center gap-1.5 border-b-2 border-icon py-2 text-center font-semibold uppercase"> | ||
<Avatar.Root> | ||
<Avatar.Image src={catacomb.texture} class="size-8 object-contain" /> | ||
<Avatar.Fallback> | ||
<Image class="size-8" /> | ||
</Avatar.Fallback> | ||
</Avatar.Root> | ||
{catacomb.name} | ||
</div> | ||
|
||
<Collapsible.Root class="p-5"> | ||
<Collapsible.Trigger class="group flex items-center gap-0.5"> | ||
<ChevronDown class="size-4 transition-all duration-300 group-data-[state=open]:-rotate-180" /> | ||
<h4 class="text-xl font-semibold capitalize text-text">Floor Stats</h4> | ||
</Collapsible.Trigger> | ||
<Collapsible.Content> | ||
{#each Object.entries(catacomb.stats) as [key, value]} | ||
{#if typeof value === "object"} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={formatNumber(value.damage)} subData="({value.type})" /> | ||
{:else} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={formatNumber(value)} /> | ||
{/if} | ||
{/each} | ||
</Collapsible.Content> | ||
</Collapsible.Root> | ||
|
||
{#if catacomb.best_run} | ||
<Collapsible.Root class="px-5 pb-[2.5rem]"> | ||
<Collapsible.Trigger class="group flex items-center gap-0.5"> | ||
<ChevronDown class="size-4 transition-all duration-300 group-data-[state=open]:-rotate-180" /> | ||
<h4 class="text-xl font-semibold capitalize text-text">Best run</h4> | ||
</Collapsible.Trigger> | ||
<Collapsible.Content> | ||
{#each Object.entries(catacomb.best_run) as [key, value]} | ||
{#if typeof value === "number"} | ||
{#if key === "timestamp"} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={formatDistanceToNowStrict(value, { addSuffix: true })} asterisk={true}> | ||
{formatDate(value, "dd MMMM yyyy 'at' HH:mm")} | ||
</AdditionStat> | ||
{:else} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={formatNumber(value)} /> | ||
{/if} | ||
{:else} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={value} /> | ||
{/if} | ||
{/each} | ||
</Collapsible.Content> | ||
</Collapsible.Root> | ||
{:else} | ||
<div class="p-5 text-center">This player has not played this floor.</div> | ||
{/if} | ||
</div> | ||
{/each} | ||
{:else} | ||
This player has not played any Catacombs. | ||
{/if} | ||
</div> | ||
</div> | ||
|
||
<div> | ||
<h4 class="mb-5 text-xl font-semibold capitalize">Master Catacombs</h4> | ||
<div class="flex flex-wrap gap-5"> | ||
{#if dungeons.master_catacombs} | ||
{#each dungeons.master_catacombs as catacomb} | ||
<div class="flex min-w-80 basis-[calc((100%/3)-1.25rem)] flex-col gap-1 rounded-lg bg-background/30"> | ||
<div class="flex w-full items-center justify-center gap-1.5 border-b-2 border-icon py-2 text-center font-semibold uppercase"> | ||
<Avatar.Root> | ||
<Avatar.Image src={catacomb.texture} class="size-8 object-contain" /> | ||
<Avatar.Fallback> | ||
<Image class="size-8" /> | ||
</Avatar.Fallback> | ||
</Avatar.Root> | ||
{catacomb.name} | ||
</div> | ||
|
||
<Collapsible.Root class="p-5"> | ||
<Collapsible.Trigger class="group flex items-center gap-0.5"> | ||
<ChevronDown class="size-4 transition-all duration-300 group-data-[state=open]:-rotate-180" /> | ||
<h4 class="text-xl font-semibold capitalize text-text">Floor Stats</h4> | ||
</Collapsible.Trigger> | ||
<Collapsible.Content> | ||
{#each Object.entries(catacomb.stats) as [key, value]} | ||
{#if typeof value === "object"} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={formatNumber(value.damage)} subData="({value.type})" /> | ||
{:else} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={formatNumber(value)} /> | ||
{/if} | ||
{/each} | ||
</Collapsible.Content> | ||
</Collapsible.Root> | ||
|
||
{#if catacomb.best_run} | ||
<Collapsible.Root class="px-5 pb-[2.5rem]"> | ||
<Collapsible.Trigger class="group flex items-center gap-0.5"> | ||
<ChevronDown class="size-4 transition-all duration-300 group-data-[state=open]:-rotate-180" /> | ||
<h4 class="text-xl font-semibold capitalize text-text">Best run</h4> | ||
</Collapsible.Trigger> | ||
<Collapsible.Content> | ||
{#each Object.entries(catacomb.best_run) as [key, value]} | ||
{#if typeof value === "number"} | ||
{#if key === "timestamp"} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={formatDistanceToNowStrict(value, { addSuffix: true })} asterisk={true}> | ||
{formatDate(value, "dd MMMM yyyy 'at' HH:mm")} | ||
</AdditionStat> | ||
{:else} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={formatNumber(value)} /> | ||
{/if} | ||
{:else} | ||
<AdditionStat class="capitalize" text={key.toLowerCase().replaceAll("_", " ")} data={value} /> | ||
{/if} | ||
{/each} | ||
</Collapsible.Content> | ||
</Collapsible.Root> | ||
{:else} | ||
<div class="p-5 text-center">This player has not played this floor.</div> | ||
{/if} | ||
</div> | ||
{/each} | ||
{:else} | ||
This player has not played any Master Catacombs. | ||
{/if} | ||
</div> | ||
</div> | ||
{/if} | ||
</div> |
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