Entity Fixes
Pre-release
Pre-release
I'm not going to go for dev23 until vectors are ready, but some things really needed fixing now.
- Updated Residence (closes #307)
- Potentially fixed potential NullPointerException (relates #302)
- Fixed entity types not working reliably on 1.11 (closes #292) and generally improved entity type handling
Entities on 1.11
Guardians: normal guardian, elder guardian == guardian (supertype)
Skeletons: wither skeleton, stray, skeleton (also matches wither skele and stray) == skeleton (supertype)
Horses: donkey, mule, llama, undead horse, skeleton horse, horse (which is normal and only normal horse) == any horse (supertype)
Chested horses: donkey, mule, llama == chested horse (supertype)
It is worth noting that you can't refer to horse
in event which involves any horse
. If you do, it will be none
if the event was triggered by donkey, mule, llama, undead horse or skeleton horse. Instead, use entity
(or victim
etc.).