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Rename Entites Folder to Entities #66
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DEATHB4DEFEAT
merged 1 commit into
Simple-Station:master
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Plyushsune:fixing-folders
Mar 16, 2024
Merged
Rename Entites Folder to Entities #66
DEATHB4DEFEAT
merged 1 commit into
Simple-Station:master
from
Plyushsune:fixing-folders
Mar 16, 2024
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Plyushsune
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March 16, 2024 23:08
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Changes: YML
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Mar 16, 2024
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## Mirror of PR #809: [Submarine Patches 2/10](DeltaV-Station/Delta-v#809) from <img src="https://avatars.githubusercontent.com/u/131613340?v=4" alt="DeltaV-Station" width="22"/> [DeltaV-Station](https://github.com/DeltaV-Station)/[Delta-v](https://github.com/DeltaV-Station/Delta-v) <aside>PR opened by <img src="https://avatars.githubusercontent.com/u/52761126?v=4" width="16"/><a href="https://github.com/rosieposieeee"> rosieposieeee</a> at 2024-02-10 07:23:10 UTC</aside> <aside>PR merged by <img src="https://avatars.githubusercontent.com/u/52761126?v=4" width="16"/><a href="https://github.com/rosieposieeee"> rosieposieeee</a> at 2024-03-19 23:50:03 UTC</aside> <sup> `bc19445e42cfd0b700ef9480a408c0c264a35dff` </sup> --- PR changed 0 files with 0 additions and 0 deletions. The PR had the following labels: - Status: Needs Review - Changes: Map --- <details open="true"><summary><h1>Original Body</h1></summary> > ![image](https://github.com/DeltaV-Station/Delta-v/assets/52761126/49e86021-d794-4038-b633-6135d4a820c3) > > <img width="674" alt="Content Client_dTF8IjYecY" src="https://github.com/DeltaV-Station/Delta-v/assets/52761126/c6a9d032-43ba-4bad-9e31-fd6641d7868c"> > > <img width="1274" alt="Content Client_TyBeCfP7Io" src="https://github.com/DeltaV-Station/Delta-v/assets/52761126/f220a869-a808-4d17-9cf0-bee33968aa3a"> > > > - moved bar & arcade to food court > - retooled west wing of hospital; its shorter now, has a borg charger room, and a proper viro room > - swapped reception and made it a little smaller > - added a door between chems counter and hall between ICU & exam rooms > - removed the north ICU door > - ICU now has a windoor'd chem storage in the center > - ICU now has directional windows preventing doctors from moving all the beds into an unhygienic and unsafe pile in the center. > - ICU & cryo room were combined into one > - added central hospital substation to ease up on power issues > - gave corpsman a little more gear, moved their office to sec, previous office is now just a perma mini-med room > - fixed atmos markers in gas area > - fixed some misc emergency lights, lowered overall emergency light amount in maints > - removed barbershop, laundry made smaller and slid over a bit > - epi no longer has terrible labyrinth maints > - SIX SMES's. power problems better be fixed or im eating my hat > - removed labyrinth because it was sucks. now there is a cave guy who is much better; far easier to navigate, filled with crystal caves and a handful of lakes. also has some more dilapidated stuff similar to the zombie lab, such as a xeno lab, a rusty old prison, and an enhanced black market > - security checkpoint added near arrivals > - engi outpost added near arrivals > - binguswalter room added > - ai core room added > - made all maints lockers be wall mounted because i hate the regular ones > - removed the diagonals in any walk-into-able areas. i hate that those can't handle atmos > - made the robo room in epi more space-efficient > - added more jani lights, named jani light buttons > - fixed all buttons not being directional, so now medical is no longer all-access for everyone who knows how to press a button through a wall > - a number of substations are now very pretty > - moved detective out of sec, next to the journalist > - added martial artist, slightly tweaked job slots > - added custom luxury submarine-y escape pods > - added custom submarine-y evac shuttle, NTES Propeller > - armory & warden's office swapped positions; sec now has direct access into the south end of perma; armory now takes longer than 10 seconds to breach for nukies. > - court was made a little smaller so now everyone can see everyone else seated. > - moved comms to the zoo so you can't 1-2-3 the armory, bridge, and comms as a nukie just walking straight in from evac > - moved the singulo to the east side, entrance from the park > - disposals now leads to space; be careful! janitors have been given some EVA suits to compensate. > - everywhere that has suit storages now has them in cooler-looking 'secure' storage > - second sec checkpoint added near evac, mirroring the arrivals one > - psych ward now has a central panopticon > - dilapidated flesh lab added where the previous singulo was as a fun thing for salvage to do now that the labyrinth is gone > - engineering now has a real counter like the other departments > - camera routers were consolidated into one room > - blue lights added to all external/docking areas to match evac > - every area of space locked inside the station now has external access, more external access points dotted around too > - added more signage from my signage PR > - added button frames everywhere > - added lockable buttons wherever reasonable, mostly sec > - church is now prettier > - submarine station has a symbol; the yellow-orange plus! > - added grey stalagmites (but got distracted halfway through and didn't finish...) > - used new fancy curtains and tables when appropriate > - one billion other tiny changes & fixes > > **Changelog** > 🆑 > - tweak: Submarine has received another batch of design tweaks and revisions. The deepest recesses of the station are shifting... > </details> Co-authored-by: rosieposie <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Peptide90 <[email protected]>
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