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Port over the cryostasis command #29
Conversation
I'd rather get an actual cryo pod on station like Cosmatic Drift, I'll look into porting that if you don't before I get a chance. |
Fair enough. Would it save the bodies in the cryo pod or delete them like this command does? |
It usually deletes the character and puts everything they had on them in a box or something that someone can retrieve later via a terminal in the cryo room, I don't know what permissions if any people usually make it require to retrieve items since I've never retrieved anybody's but whatever access the person had when they cryoed is probably good. Here are the Cosmatic Drift cryo pod PRs if you want to look at those https://github.com/cosmatic-drift-14/cosmatic-drift/pulls?q=is%3Apr+cryo |
When someone enters cryo all their stuff gets teleported into a "lost and found" locker, which is HoP access locked and we usually map in their office. That's about all to it. |
Ah, cool, thanks mister CD! |
Courtesy of @justani <3
Description
Add the cryostasis command from Simple-Station/Parkstation#8.
Adds a frosty machine sound for cryostasis that I created!
Addresses #2.
Handles refactors https://www.github.com/space-wizards/space-station-14/pull/19591, and https://www.github.com/space-wizards/space-station-14/pull/21215.
Note! Deleting the player with
_entities.QueueDeleteEntity(uid);
appears to throw an error, but it works anyway in my testing.See the origin PR for the remaining Todo
Media
cryodemo.mp4
Changelog
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