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increase time between station events
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why aren't these cvars?
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DEATHB4DEFEAT committed Mar 10, 2024
1 parent 024a349 commit f18ddd8
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Showing 2 changed files with 4 additions and 4 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -57,8 +57,8 @@ public override void Update(float frameTime)
/// </summary>
private void ResetTimer(BasicStationEventSchedulerComponent component)
{
// 5 - 25 minutes. TG does 3-10 but that's pretty frequent
component.TimeUntilNextEvent = _random.Next(300, 1500);
// 15-35 minutes
component.TimeUntilNextEvent = _random.Next(900, 2100); // Parkstation-SlowEvents
}
}

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Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@ private void PickNextEventTime(EntityUid uid, RampingStationEventSchedulerCompon
{
var mod = GetChaosModifier(uid, component);

// 4-12 minutes baseline. Will get faster over time as the chaos mod increases.
component.TimeUntilNextEvent = _random.NextFloat(240f / mod, 720f / mod);
// 20-45 minutes baseline. Will get faster over time as the chaos mod increases.
component.TimeUntilNextEvent = _random.NextFloat(1200f / mod, 2700f / mod); // Parkstation-SlowEvents
}
}

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