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finish rules, split and expand descriptions
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Resources/Prototypes/Parkstation/Guidebook/serverRules.yml
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- type: guideEntry | ||
id: ParkRules | ||
name: guide-entry-rules | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/Rules.xml" | ||
children: | ||
- ParkRule2 | ||
- ParkRule3 | ||
- ParkRule9 | ||
- ParkRule11 | ||
- ParkRule14 | ||
- ParkRule15 | ||
- ParkRule16 | ||
- ParkRule17 | ||
- ParkRule19 | ||
- ParkRule20 | ||
- ParkRule22 | ||
- ParkRule27 | ||
- ParkRule29 | ||
- ParkRule30 | ||
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- type: guideEntry | ||
id: ParkRule2 | ||
name: guide-entry-rule2 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/2-hate.xml" | ||
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- type: guideEntry | ||
id: ParkRule3 | ||
name: guide-entry-rule3 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/3-sex.xml" | ||
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- type: guideEntry | ||
id: ParkRule9 | ||
name: guide-entry-rule9 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/9-names.xml" | ||
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- type: guideEntry | ||
id: ParkRule11 | ||
name: guide-entry-rule11 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/11-dick.xml" | ||
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- type: guideEntry | ||
id: ParkRule14 | ||
name: guide-entry-rule14 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/14-metagaming.xml" | ||
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- type: guideEntry | ||
id: ParkRule15 | ||
name: guide-entry-rule15 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/15-antag-rolling.xml" | ||
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- type: guideEntry | ||
id: ParkRule16 | ||
name: guide-entry-rule16 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/16-escalation.xml" | ||
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- type: guideEntry | ||
id: ParkRule17 | ||
name: guide-entry-rule17 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/17-powergaming.xml" | ||
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- type: guideEntry | ||
id: ParkRule19 | ||
name: guide-entry-rule19 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/19-basics.xml" | ||
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- type: guideEntry | ||
id: ParkRule20 | ||
name: guide-entry-rule20 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/20-lethals.xml" | ||
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- type: guideEntry | ||
id: ParkRule22 | ||
name: guide-entry-rule22 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/22-prison-life.xml" | ||
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- type: guideEntry | ||
id: ParkRule27 | ||
name: guide-entry-rule27 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/27-roleplay.xml" | ||
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- type: guideEntry | ||
id: ParkRule29 | ||
name: guide-entry-rule29 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/29-ssd.xml" | ||
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- type: guideEntry | ||
id: ParkRule30 | ||
name: guide-entry-rule30 | ||
text: "/ServerInfo/Parkstation/Guidebook/Rules/30-antags.xml" |
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# Rule 11 | ||
## Don't be a dick. You are playing a multiplayer game with other people who want to enjoy the game. | ||
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Do not intentionally make other players' times worse for your own amusement. | ||
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The round ends when the summary pops up on your screen. Until then, RP is still expected. Also remember that just because you're wrapped up doesn't mean there's no one at the end of the round finishing their story. |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/14-metagaming.xml
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# Rule 14 | ||
## Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). | ||
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Using information you gain from outside your own character (such as spectating as a ghost, through screenshots, Metacomming, or other means) to your advantage is strictly forbidden. | ||
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Unless otherwise stated, if you take a ghost role, you DO NOT REMEMBER ANYTHING from your past life. | ||
The line is blurry for cloning in regards to what you can recall, but generally speaking, try to remember whatever makes the story the most interesting. Note that this almost always will [color=#DC143C]not[/color] include the person who led to your death. |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/15-antag-rolling.xml
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# Rule 15 | ||
## Don't immediately ghost, suicide, or cryostasis if you do not get an antagonist role (referred to as "Antag-rolling"). | ||
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This is not fair to other players actually waiting patiently for an antagonist round or wanting good staff. Alternatively, if you do not want to play an antagonist or do not want to cause conflict, do not opt in for antagonist roles. This will be managed as any other wholly [color=#66bbff]OOC[/color] action. |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/16-escalation.xml
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# Rule 16 | ||
## Do not unreasonably escalate situations; don't murder someone for slipping you, use common sense. | ||
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You can defend yourself to the extent of protecting your own life. | ||
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Don't outright leave people to die if you get in a fight, make an effort to heal them or bring them to [color=#52B4E9]Medical[/color]. | ||
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[color=#6494F0]Security[/color] is unique in escalation and can escalate to less lethal to arrest criminals as needed. | ||
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Department strikes, revolutions (i.e. Cargonia), or cults are antagonist-only activities and are forbidden without admin permission. |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/17-powergaming.xml
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# Rule 17 | ||
## Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming"). | ||
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A [color=#52B4E9]Medical Doctor[/color] does not need insulated gloves, and the [color=#334E6D]Head of Personnel[/color] does not need to give themself armory access so they can go grab a gun. | ||
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Don't manufacture weapons, bombs, or death poisons before you know of any reason you would need them. | ||
- Dangerous tools are dangerous tools, regardless of whether it's a fire axe, a full set of construction tools, or a gun. If you are not authorized or don't have a good reason to have them, expect [color=#6494F0]Security[/color] to take them away, and Admins to get involved if the situation warrants it. | ||
- [color=#DC143C]Read Standard Operating Procedure[/color] |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/19-basics.xml
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# Rule 19 | ||
## If you sign up for a Command or Security role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any. | ||
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Failure to know your job or how to play the game in general as [color=#334E6D]Command[/color] or [color=#6494F0]Security[/color] is liable to result in a job ban. | ||
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As a [color=#334E6D]Command[/color] or [color=#6494F0]Security[/color] role, don't make friends with antagonists and trade contraband with them. | ||
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Don't engage in common troublemaker behavior and lawbreaking as a [color=#334E6D]Command[/color] or [color=#6494F0]Security[/color] role. | ||
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Do not immediately abandon your position as a [color=#334E6D]Command[/color] role and go do whatever you want instead of managing your department/the station. | ||
- As a [color=#334E6D]Command[/color] role, do not take over the jobs of others. The [color=#334E6D]HoP[/color] is not the [color=#6494F0]HoS[/color], for instance, and holds no direct power over Sec. | ||
- The [color=#334E6D]HoP[/color] is not the Captain. Any [color=#334E6D]HoP[/color] or other [color=#334E6D]Command[/color] members who give themselves all access without reason or permission are liable for arrest and demotion. |
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# Rule 2 | ||
## Absolutely no hate speech or bigotry. | ||
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We tolerate some amount of [color=#bbbbbb]IC[/color] specism, so long as it is not analogous to real-world slurs, and you can justify it [color=#bbbbbb]IC[/color]. | ||
If you are the recipient of said specism, you are free to retaliate, and face consequences for said retaliation. |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/20-lethals.xml
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# Rule 20 | ||
## Security should try to remain non-lethal and effect arrests. | ||
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Cases where lethal force is allowed: | ||
- Lethal force is used against you (ex: firearms, lasers, disabling weapons with intent to kill, deadly melee weapons). Note your first option should still be to stun, but if your life is in danger, you can do what you must. | ||
- You determine that your life or the life of an innocent is in immediate danger. | ||
- If no other reasonable options are readily available and allowing the suspect to continue would be an unreasonable danger to the station/crew. |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/22-prison-life.xml
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# Rule 22 | ||
## Security are expected to protect detainees in their custody to the best of their ability so as long as it does not come to an unreasonable risk to themselves, the crew, or the station at large to do so. | ||
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Detainees that die in custody must be cloned unless they have been legally executed. |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/27-roleplay.xml
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# Rule 27 | ||
## This server is a "Roleplay Expected" server. We define this as performing your assigned duties, "doing your job". This means it is important to do what is expected of your department and not what would be expected of other departments. | ||
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Don't do other people's jobs for them. Opt for the role you intend to play or change your job by visiting the [color=334E6D]Head of Personnel[/color]. | ||
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Failure to do your basic duties may result in a job or game ban. |
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# Rule 29 | ||
## Do your best not to interact negatively with SSD/AFK players. Moving them to safety is acceptable; killing, looting, or otherwise griefing them while they are away is not. | ||
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SSD characters are players who are disconnected or AFK. It is possible for players to return to SSD bodies. Players become catatonic when they take a ghost spawner role or commit suicide. Players are NOT able to return to these bodies without admin intervention. | ||
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If the player in question is an antag target or they are being secured by [color=#6494F0]Security[/color], interactions to finish what is required of your duties/objectives are always acceptable but consider contacting Admins for a more fitting resolution if necessary. |
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# Rule 3 | ||
## No engaging in explicit sexual acts. | ||
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Relationship RP is allowed, meaning you can hold hands, hug, kiss, etc other players. |
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Resources/ServerInfo/Parkstation/Guidebook/Rules/30-antags.xml
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# Rule 30 | ||
## Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point isn't to "win", kill everyone else, or anything like that. | ||
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Do not spawn camp or prevent others from entering the round safely. | ||
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Team antag objectives take precedence over solo antag objectives. | ||
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Ghost roles must follow their description upon taking said role. | ||
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Try to play with some standard improv and RP sense. The world isn't expected of you, but putting effort into being an interesting element of the round is. |
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# Rule 9 | ||
## Pick a realistic name that could appear on a birth certificate with at least a first and last name. | ||
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- Names don't have to be entirely realistic, but should still make sense, as this is a game set quite far in the "future". Extra leeway beyond this is given to Clowns, Mimes, and non-human species. | ||
- Names of notable famous or fictional persons or names that resemble/parody them are strictly forbidden. | ||
- Names that are LRP/NRP or straight up inappropriate will likely get you a ban. | ||
- Using a terrible name will give the admins permission to whatever to you. |
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