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Another Amall Space Wind Optimization #1549

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VMSolidus
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Description

I realized only afterwards that there was another place I could have optimized this, by normalizing the throw vector before we iterate over every entity on the tile. Which significantly cuts down on what might otherwise be an internally very complicated step.

Changelog

No changelog, this isn't player facing, just an optimizing hotfix.

@github-actions github-actions bot added Changes: C# Changes any cs files Changes: YML Changes any yml files labels Jan 15, 2025
@VMSolidus VMSolidus closed this Jan 15, 2025
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