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The Multiclassing Trait - Restricted Gear #1317
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Most of this should be set in a state of "the least game-changing settings" and let others change it. |
i think the current iteration should be somewhat 'okay' in terms of numbers, a lot of the sus stuff is quite expensive and guns especially itll be hard to get ammo for unless you roll traitor since you otherwise get only 1 gun + 1 spare mag. |
is the ubuntu fail real |
No |
Resources/Prototypes/Loadouts/Jobs/Security/traitRestrictedGear.yml
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Signed-off-by: sleepyyapril <[email protected]>
…ngines into cvar-requirement
…but still needs to inherit as such.
…nstein-Engines into cvar-requirement
Tests were failing because you included the word (r)equires in your PR description |
i drafted the pr because cvars werent working locally and i didn't want to submit something that didnt work i think itd be wise to test merge it on deep or something |
again, i tested the cvar requirement locally and it was fine. ill merge the fix to your PR in a minute when I get the YML linter to stop yelling at me on the wizmerge. |
damn something mustve been wrong on my end |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Description
Adds a new trait 'Restricted Gear' that unlocks job requirements for a curated list of items (most equipment), allowing you to take items from other jobs at a loadout and trait cost.
The main idea is to allow freedom of choosing items 'initial player power' at a cost of trait points 'final player power', as well as effectively automating greytiding. Item selection is moderated through loadout cost, all the numbers are up for discretion.
This trait is definitely not suitable for all servers, but it has a place in lowpop RP downstreams like Grimbly Station which I play on.
TODO
This PR only really features yml changes, so it could be considered in a complete state. However there is also room for design / balance discussion.
Does this trait need a CVar requirement? (there was some discussion on discord about it)Of course, this can also be tailored to any downstream as required.
Media
Trait name / description:
(dw death i changed it's to its)
You can use exchange loadout points to get other jobs' items.
Loadout point costs don't apply to your own job.
Changelog
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