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Mass Engine Update #1220
Mass Engine Update #1220
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* Update submodule to 228.0.0 * Fix every single test * Also this one
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I have run into a problem I do not know how to fix. Woe. |
That why engine update for EE is pain and @VMSolidus take a lot of time for updates. |
OH LORD... ENGINES UPDATES.... ITS AGONY. |
* partial buckling refactor * git mv test * change test namespace * git mv test * Update test namespace * Add pulling test * Network BuckleTime * Add two more tests * smelly
This reverts commit 1741356.
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
By request, I have implemented space-wizards/space-station-14#26238 |
* Fix storage UI interactions * Add VV support
Now includes space-wizards/space-station-14#28541 |
Before merge i recommend wait until new version published with fix for console space-wizards/RobustToolbox#5507 and some stuff for modern HWID. |
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Alright let's fucking go.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Goal of this PR is to fix the stamina system, as was caused by #1220. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed stamina system Co-authored-by: sleepyyapril <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>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Mass bug fixing, for bugs related to #1220. Feel free to link or send bugs. Fix list: - #1242 - #1243 - #1244 - space-wizards/space-station-14#28084 - space-wizards/space-station-14#28282 - Actually fixed PirateRadioSpawnRule heisentest (with a bandaid) (I cancel if it's 0) - #1263 --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed chair visuals drawing depth wrongly if you sat in a north-facing chair. - fix: Fixed buckling doing several buckles each time you did one. - fix: Fixed the magic mirror. - fix: Fixed beds re-positioning you every few seconds. - fix: Fixed E not opening containers that are in another container. - fix: Fixed disposal systems not flushing or ejecting properly. --------- Co-authored-by: sleepyyapril <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> Co-authored-by: Nemanja <[email protected]>
Description
An attempt to do all engine updates in one go. Not focusing on content associated, only what's needed for it to run and any bug fixes.
TODO