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Fix blunt melee weapon hitsound (#26286)
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* ok

* Update welders.yml
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Dutch-VanDerLinde authored and DangerRevolution committed Mar 21, 2024
1 parent 959f5e6 commit f1dd888
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Showing 14 changed files with 36 additions and 0 deletions.
2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Mobs/base.yml
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- type: CombatMode
- type: MeleeWeapon
hidden: true
soundHit:
collection: MetalThud
damage:
groups:
Brute: 5
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types:
Blunt: 8
Piercing: 2 # I guess you can stab it into them?
soundHit:
collection: MetalThud
- type: Item
sprite: Objects/Tools/Hydroponics/spade.rsi
- type: Shovel
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2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
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types:
Blunt: 25 #thwack
Structural: 20
soundHit:
collection: MetalThud
- type: Puller
needsHands: false
- type: InputMover
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2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Objects/Tools/flashlights.yml
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types:
Blunt: 10
bluntStaminaDamageFactor: 2.0 # DeltaV - seclite is now a viable nonlethal takedown tool against unarmoured targets.
soundHit:
collection: MetalThud
- type: Item
sprite: Objects/Tools/seclite.rsi
- type: PointLight
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2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml
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damage:
types:
Blunt: 10
soundHit:
collection: MetalThud

- type: entity
name: syndicate jaws of life
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8 changes: 8 additions & 0 deletions Resources/Prototypes/Entities/Objects/Tools/tools.yml
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damage:
types:
Blunt: 4.5
soundHit:
collection: MetalThud
- type: Tool
qualities:
- Anchoring
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damage:
types:
Blunt: 8
soundHit:
collection: MetalThud
- type: Tool
qualities:
- Prying
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damage:
types:
Blunt: 14
soundHit:
collection: MetalThud
- type: Item
size: Normal
sprite: Objects/Tools/shovel.rsi
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damage:
types:
Blunt: 7
soundHit:
collection: MetalThud
- type: Tool
qualities:
- Rolling
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4 changes: 4 additions & 0 deletions Resources/Prototypes/Entities/Objects/Tools/welders.yml
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params:
variation: 0.250
volume: -12
deactivatedSoundOnHitNoDamage:
collection: MetalThud
activatedDamage:
types:
Heat: 8
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damage:
types:
Blunt: 5 #i mean... i GUESS you could use it like that
soundHit:
collection: MetalThud
- type: RefillableSolution
solution: Welder
- type: SolutionContainerManager
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types:
Blunt: 10
Structural: 5
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
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2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Objects/Weapons/Melee/cult.yml
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Blunt: 10
Slash: 10
Structural: 5
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
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Blunt: 5
Slash: 10
Structural: 10
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
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types:
Blunt: 10
Slash: 5
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
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types:
Blunt: 10
Structural: 10
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
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2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Objects/Weapons/security.yml
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damage:
types:
Blunt: 20
soundHit:
collection: MetalThud
bluntStaminaDamageFactor: 1.5
- type: Item
size: Normal
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2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Structures/Furniture/chairs.yml
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damage:
types:
Blunt: 8
soundHit:
collection: MetalThud
- type: Construction
graph: Seat
node: chairFolding
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