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increase plasmaman flammability
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base firestacks on exposed increased from 0.10 to 0.13 (with head exposed its 0.15)

halved firestack fade on plasmaman (passive fade and stop, drop and roll firestack reduction are both halved)
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angelofallars committed Dec 8, 2024
1 parent 452ee24 commit e86841c
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Showing 3 changed files with 6 additions and 4 deletions.
6 changes: 3 additions & 3 deletions Content.Server/Atmos/Components/IgniteFromGasComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,8 +12,8 @@ public sealed partial class IgniteFromGasComponent : Component
/// <summary>
/// What type of gas triggers ignition.
/// </summary>
[DataField]
public Gas Gas = Gas.Plasma;
[DataField(required: true)]
public Gas Gas;

/// <summary>
/// The total calculated fire stacks to apply every second without immunity.
Expand All @@ -27,7 +27,7 @@ public sealed partial class IgniteFromGasComponent : Component
/// The base amount of fire stacks to apply every second without immunity.
/// </summary>
[DataField]
public float BaseFireStacks = 0.10f;
public float BaseFireStacks = 0.13f;

/// <summary>
/// The body parts that are vulnerable to ignition when exposed, and their fire stack values.
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2 changes: 1 addition & 1 deletion Content.Server/Atmos/EntitySystems/FlammableSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -386,7 +386,7 @@ public void Resist(EntityUid uid,
uid.SpawnTimer(2000, () =>
{
flammable.Resisting = false;
flammable.FireStacks -= 1f;
flammable.FireStacks -= flammable.FirestackFade * 10f;
UpdateAppearance(uid, flammable);
});
}
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2 changes: 2 additions & 0 deletions Resources/Prototypes/Entities/Mobs/Species/plasmaman.yml
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,8 @@
Heat: 3
- type: ThermalRegulator
normalBodyTemperature: 270.15
- type: Flammable
firestackFade: -0.05
- type: HumanoidAppearance
species: Plasmaman
hideLayersOnEquip:
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