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Fix Applicable Medication Stack Bug (#1278)
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## About the PR
<!-- What did you change? -->
- Fixed a bug where applicable medication stacks would revert back to 10
after 1 use.

## Why / Balance
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
- Did you know maxstacks were stored in a separate YML? Me neither,
until now.

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🆑
- fix: Fixed a bug where applicable medication stacks would revert back
to 10 after 1 use from full.

Signed-off-by: Tmanzxd <[email protected]>
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Tmanzxd authored Nov 29, 2024
1 parent 3272475 commit d4879f9
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions Resources/Prototypes/Stacks/medical_stacks.yml
Original file line number Diff line number Diff line change
Expand Up @@ -11,47 +11,47 @@
name: aloe cream
icon: { sprite: "/Textures/Objects/Specific/Hydroponics/aloe.rsi", state: cream }
spawn: AloeCream
maxCount: 10
maxCount: 15 #Changed to 15 due to shitmed changes
itemSize: 1

- type: stack
id: Gauze
name: gauze
icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: gauze }
spawn: Gauze
maxCount: 10
maxCount: 15 #Changed to 15 due to shitmed changes
itemSize: 1

- type: stack
id: Brutepack
name: brutepack
icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: gauze }
spawn: Brutepack
maxCount: 10
maxCount: 15 #Changed to 15 due to shitmed changes
itemSize: 1

- type: stack
id: Bloodpack
name: bloodpack
icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: bloodpack }
spawn: Bloodpack
maxCount: 10
maxCount: 15 #Changed to 15 due to shitmed changes
itemSize: 1

- type: stack
id: MedicatedSuture
name: medicated-suture
icon: {sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: medicated-suture }
spawn: MedicatedSuture
maxCount: 10
maxCount: 15 #Changed to 15 due to shitmed changes
itemSize: 1

- type: stack
id: RegenerativeMesh
name: regenerative-mesh
icon: {sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: regenerative-mesh}
spawn: RegenerativeMesh
maxCount: 10
maxCount: 15 #Changed to 15 due to shitmed changes
itemSize: 1


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