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Nerf Reagent Slimes (#977)
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# Description

This PR Nerfs the fuck out of Reagent Slimes, because apparently Reagent
Slime Vents was a "Round Ending Event".

# Changelog

:cl:
- fix: Nerfed the fuck out of Reagent Slimes. They have 1/3rd as much
HP, spawn half as many during reagent slime vents, deal significantly
less damage, and inject a lot less chems when biting people.
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VMSolidus authored Sep 29, 2024
1 parent dde8c6c commit d138495
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Showing 2 changed files with 33 additions and 33 deletions.
56 changes: 28 additions & 28 deletions Resources/Prototypes/Entities/Mobs/NPCs/Rslimes.yml
Original file line number Diff line number Diff line change
Expand Up @@ -218,7 +218,7 @@
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#c6c8cc"

- type: entity
id: reagentslimeVents
parent: BaseGameRule
Expand All @@ -234,56 +234,56 @@
- type: VentCrittersRule
entries:
- id: ReagentSlime
prob: 0.01
prob: 0.002
- id: ReagentSlimeBeer
prob: 0.01
prob: 0.002
- id: ReagentSlimePax
prob: 0.01
prob: 0.002
- id: ReagentSlimeNocturine
prob: 0.01
prob: 0.002
- id: ReagentSlimeTHC
prob: 0.01
prob: 0.002
- id: ReagentSlimeBicaridine
prob: 0.01
prob: 0.002
- id: ReagentSlimeToxin
prob: 0.01
prob: 0.002
- id: ReagentSlimeNapalm
prob: 0.01
prob: 0.002
- id: ReagentSlimeOmnizine
prob: 0.01
prob: 0.002
- id: ReagentSlimeMuteToxin
prob: 0.01
prob: 0.002
- id: ReagentSlimeNorepinephricAcid
prob: 0.01
prob: 0.002
- id: ReagentSlimeEphedrine
prob: 0.01
prob: 0.002
- id: ReagentSlimeRobustHarvest
prob: 0.01
prob: 0.002
- id: ReagentSlimeIchor
prob: 0.01
prob: 0.002
- id: ReagentSlimeBleach
prob: 0.01
prob: 0.002
- id: ReagentSlimeSoap
prob: 0.01
prob: 0.002
- id: ReagentSlimeSpacelube
prob: 0.01
prob: 0.002
- id: ReagentSlimeBuzzachloricbees
prob: 0.01
prob: 0.002
- id: ReagentSlimeWehjuice
prob: 0.01
prob: 0.002
- id: ReagentCognizine
prob: 0.01
prob: 0.002
- id: ReagentSlimeNecrosol
prob: 0.01
prob: 0.002
- id: ReagentSlimeSpaceDrugs
prob: 0.01
prob: 0.002
- id: ReagentSlimeUnstableMutagen
prob: 0.01
prob: 0.002
- id: ReagentSlimeLead
prob: 0.01
prob: 0.002
- id: ReagentSlimechlorinetriflouride
prob: 0.01
prob: 0.002
- id: ReagentSlimePotassium
prob: 0.01
prob: 0.002
- id: ReagentSlimeLotophagoiOil
prob: 0.01
prob: 0.002
10 changes: 5 additions & 5 deletions Resources/Prototypes/Entities/Mobs/NPCs/elemental.yml
Original file line number Diff line number Diff line change
Expand Up @@ -257,13 +257,13 @@
- type: MobThresholds
thresholds:
0: Alive
150: Dead
50: Dead
- type: SlowOnDamage
speedModifierThresholds:
50: 0.4
20: 0.4
- type: Bloodstream
bloodReagent: Water
chemicalMaxVolume: 100
chemicalMaxVolume: 50
- type: StatusEffects
allowed:
- SlowedDown
Expand All @@ -274,10 +274,10 @@
animation: WeaponArcBite
damage:
types:
Slash: 8
Slash: 3
- type: MeleeChemicalInjector
solution: bloodstream
transferAmount: 5
transferAmount: 2
- type: DamageStateVisuals
rotate: true
states:
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