-
Notifications
You must be signed in to change notification settings - Fork 192
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
193 changed files
with
5,936 additions
and
1,605 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,101 @@ | ||
using Content.Shared.Holopad; | ||
using Content.Shared.Silicons.StationAi; | ||
using Robust.Client.Graphics; | ||
using Robust.Client.UserInterface; | ||
using Robust.Shared.Player; | ||
using System.Numerics; | ||
|
||
namespace Content.Client.Holopad; | ||
|
||
public sealed class HolopadBoundUserInterface : BoundUserInterface | ||
{ | ||
[Dependency] private readonly ISharedPlayerManager _playerManager = default!; | ||
[Dependency] private readonly IClyde _displayManager = default!; | ||
|
||
[ViewVariables] | ||
private HolopadWindow? _window; | ||
|
||
public HolopadBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) | ||
{ | ||
IoCManager.InjectDependencies(this); | ||
} | ||
|
||
protected override void Open() | ||
{ | ||
base.Open(); | ||
|
||
_window = this.CreateWindow<HolopadWindow>(); | ||
_window.Title = Loc.GetString("holopad-window-title", ("title", EntMan.GetComponent<MetaDataComponent>(Owner).EntityName)); | ||
|
||
if (this.UiKey is not HolopadUiKey) | ||
{ | ||
Close(); | ||
return; | ||
} | ||
|
||
var uiKey = (HolopadUiKey)this.UiKey; | ||
|
||
// AIs will see a different holopad interface to crew when interacting with them in the world | ||
if (uiKey == HolopadUiKey.InteractionWindow && EntMan.HasComponent<StationAiHeldComponent>(_playerManager.LocalEntity)) | ||
uiKey = HolopadUiKey.InteractionWindowForAi; | ||
|
||
_window.SetState(Owner, uiKey); | ||
_window.UpdateState(new Dictionary<NetEntity, string>()); | ||
|
||
// Set message actions | ||
_window.SendHolopadStartNewCallMessageAction += SendHolopadStartNewCallMessage; | ||
_window.SendHolopadAnswerCallMessageAction += SendHolopadAnswerCallMessage; | ||
_window.SendHolopadEndCallMessageAction += SendHolopadEndCallMessage; | ||
_window.SendHolopadStartBroadcastMessageAction += SendHolopadStartBroadcastMessage; | ||
_window.SendHolopadActivateProjectorMessageAction += SendHolopadActivateProjectorMessage; | ||
_window.SendHolopadRequestStationAiMessageAction += SendHolopadRequestStationAiMessage; | ||
|
||
// If this call is addressed to an AI, open the window in the bottom right hand corner of the screen | ||
if (uiKey == HolopadUiKey.AiRequestWindow) | ||
_window.OpenCenteredAt(new Vector2(1f, 1f)); | ||
|
||
// Otherwise offset to the left so the holopad can still be seen | ||
else | ||
_window.OpenCenteredAt(new Vector2(0.3333f, 0.50f)); | ||
} | ||
|
||
protected override void UpdateState(BoundUserInterfaceState state) | ||
{ | ||
base.UpdateState(state); | ||
|
||
var castState = (HolopadBoundInterfaceState)state; | ||
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform); | ||
|
||
_window?.UpdateState(castState.Holopads); | ||
} | ||
|
||
public void SendHolopadStartNewCallMessage(NetEntity receiver) | ||
{ | ||
SendMessage(new HolopadStartNewCallMessage(receiver)); | ||
} | ||
|
||
public void SendHolopadAnswerCallMessage() | ||
{ | ||
SendMessage(new HolopadAnswerCallMessage()); | ||
} | ||
|
||
public void SendHolopadEndCallMessage() | ||
{ | ||
SendMessage(new HolopadEndCallMessage()); | ||
} | ||
|
||
public void SendHolopadStartBroadcastMessage() | ||
{ | ||
SendMessage(new HolopadStartBroadcastMessage()); | ||
} | ||
|
||
public void SendHolopadActivateProjectorMessage() | ||
{ | ||
SendMessage(new HolopadActivateProjectorMessage()); | ||
} | ||
|
||
public void SendHolopadRequestStationAiMessage() | ||
{ | ||
SendMessage(new HolopadStationAiRequestMessage()); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,172 @@ | ||
using Content.Shared.Chat.TypingIndicator; | ||
using Content.Shared.Holopad; | ||
using Robust.Client.GameObjects; | ||
using Robust.Client.Graphics; | ||
using Robust.Client.Player; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Timing; | ||
using System.Linq; | ||
|
||
namespace Content.Client.Holopad; | ||
|
||
public sealed class HolopadSystem : SharedHolopadSystem | ||
{ | ||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; | ||
[Dependency] private readonly IPlayerManager _playerManager = default!; | ||
[Dependency] private readonly IGameTiming _timing = default!; | ||
|
||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
|
||
SubscribeLocalEvent<HolopadHologramComponent, ComponentInit>(OnComponentInit); | ||
SubscribeLocalEvent<HolopadHologramComponent, BeforePostShaderRenderEvent>(OnShaderRender); | ||
SubscribeAllEvent<TypingChangedEvent>(OnTypingChanged); | ||
|
||
SubscribeNetworkEvent<PlayerSpriteStateRequest>(OnPlayerSpriteStateRequest); | ||
SubscribeNetworkEvent<PlayerSpriteStateMessage>(OnPlayerSpriteStateMessage); | ||
} | ||
|
||
private void OnComponentInit(EntityUid uid, HolopadHologramComponent component, ComponentInit ev) | ||
{ | ||
if (!TryComp<SpriteComponent>(uid, out var sprite)) | ||
return; | ||
|
||
UpdateHologramSprite(uid); | ||
} | ||
|
||
private void OnShaderRender(EntityUid uid, HolopadHologramComponent component, BeforePostShaderRenderEvent ev) | ||
{ | ||
if (ev.Sprite.PostShader == null) | ||
return; | ||
|
||
ev.Sprite.PostShader.SetParameter("t", (float)_timing.CurTime.TotalSeconds * component.ScrollRate); | ||
} | ||
|
||
private void OnTypingChanged(TypingChangedEvent ev, EntitySessionEventArgs args) | ||
{ | ||
var uid = args.SenderSession.AttachedEntity; | ||
|
||
if (!Exists(uid)) | ||
return; | ||
|
||
if (!HasComp<HolopadUserComponent>(uid)) | ||
return; | ||
|
||
var netEv = new HolopadUserTypingChangedEvent(GetNetEntity(uid.Value), ev.IsTyping); | ||
RaiseNetworkEvent(netEv); | ||
} | ||
|
||
private void OnPlayerSpriteStateRequest(PlayerSpriteStateRequest ev) | ||
{ | ||
var targetPlayer = GetEntity(ev.TargetPlayer); | ||
var player = _playerManager.LocalSession?.AttachedEntity; | ||
|
||
// Ignore the request if received by a player who isn't the target | ||
if (targetPlayer != player) | ||
return; | ||
|
||
if (!TryComp<SpriteComponent>(player, out var playerSprite)) | ||
return; | ||
|
||
var spriteLayerData = new List<PrototypeLayerData>(); | ||
|
||
if (playerSprite.Visible) | ||
{ | ||
// Record the RSI paths, state names and shader paramaters of all visible layers | ||
for (int i = 0; i < playerSprite.AllLayers.Count(); i++) | ||
{ | ||
if (!playerSprite.TryGetLayer(i, out var layer)) | ||
continue; | ||
|
||
if (!layer.Visible || | ||
string.IsNullOrEmpty(layer.ActualRsi?.Path.ToString()) || | ||
string.IsNullOrEmpty(layer.State.Name)) | ||
continue; | ||
|
||
var layerDatum = new PrototypeLayerData(); | ||
layerDatum.RsiPath = layer.ActualRsi.Path.ToString(); | ||
layerDatum.State = layer.State.Name; | ||
|
||
if (layer.CopyToShaderParameters != null) | ||
{ | ||
var key = (string)layer.CopyToShaderParameters.LayerKey; | ||
|
||
if (playerSprite.LayerMapTryGet(key, out var otherLayerIdx) && | ||
playerSprite.TryGetLayer(otherLayerIdx, out var otherLayer) && | ||
otherLayer.Visible) | ||
{ | ||
layerDatum.MapKeys = new() { key }; | ||
|
||
layerDatum.CopyToShaderParameters = new PrototypeCopyToShaderParameters() | ||
{ | ||
LayerKey = key, | ||
ParameterTexture = layer.CopyToShaderParameters.ParameterTexture, | ||
ParameterUV = layer.CopyToShaderParameters.ParameterUV | ||
}; | ||
} | ||
} | ||
|
||
spriteLayerData.Add(layerDatum); | ||
} | ||
} | ||
|
||
// Return the recorded data to the server | ||
var evResponse = new PlayerSpriteStateMessage(ev.TargetPlayer, spriteLayerData.ToArray()); | ||
RaiseNetworkEvent(evResponse); | ||
} | ||
|
||
private void OnPlayerSpriteStateMessage(PlayerSpriteStateMessage ev) | ||
{ | ||
UpdateHologramSprite(GetEntity(ev.SpriteEntity), ev.SpriteLayerData); | ||
} | ||
|
||
private void UpdateHologramSprite(EntityUid uid, PrototypeLayerData[]? layerData = null) | ||
{ | ||
if (!TryComp<SpriteComponent>(uid, out var hologramSprite)) | ||
return; | ||
|
||
if (!TryComp<HolopadHologramComponent>(uid, out var holopadhologram)) | ||
return; | ||
|
||
for (int i = hologramSprite.AllLayers.Count() - 1; i >= 0; i--) | ||
hologramSprite.RemoveLayer(i); | ||
|
||
if (layerData == null || layerData.Length == 0) | ||
{ | ||
layerData = new PrototypeLayerData[1]; | ||
layerData[0] = new PrototypeLayerData() | ||
{ | ||
RsiPath = holopadhologram.RsiPath, | ||
State = holopadhologram.RsiState | ||
}; | ||
} | ||
|
||
for (int i = 0; i < layerData.Length; i++) | ||
{ | ||
var layer = layerData[i]; | ||
layer.Shader = "unshaded"; | ||
|
||
hologramSprite.AddLayer(layerData[i], i); | ||
} | ||
|
||
UpdateHologramShader(uid, hologramSprite, holopadhologram); | ||
} | ||
|
||
private void UpdateHologramShader(EntityUid uid, SpriteComponent sprite, HolopadHologramComponent holopadHologram) | ||
{ | ||
// Find the texture height of the largest layer | ||
float texHeight = sprite.AllLayers.Max(x => x.PixelSize.Y); | ||
|
||
var instance = _prototypeManager.Index<ShaderPrototype>(holopadHologram.ShaderName).InstanceUnique(); | ||
instance.SetParameter("color1", new Vector3(holopadHologram.Color1.R, holopadHologram.Color1.G, holopadHologram.Color1.B)); | ||
instance.SetParameter("color2", new Vector3(holopadHologram.Color2.R, holopadHologram.Color2.G, holopadHologram.Color2.B)); | ||
instance.SetParameter("alpha", holopadHologram.Alpha); | ||
instance.SetParameter("intensity", holopadHologram.Intensity); | ||
instance.SetParameter("texHeight", texHeight); | ||
instance.SetParameter("t", (float)_timing.CurTime.TotalSeconds * holopadHologram.ScrollRate); | ||
|
||
sprite.PostShader = instance; | ||
sprite.RaiseShaderEvent = true; | ||
} | ||
} |
Oops, something went wrong.