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[SL-UP] Add Dimmer-switch app #130
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Original file line number | Diff line number | Diff line change |
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@@ -23,6 +23,9 @@ | |
#include <lib/core/CHIPError.h> | ||
#include <lib/support/CodeUtils.h> | ||
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#define MIN_LEVEL 0 | ||
#define MAX_LEVEL 254 | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This doesn't work within the cluster functions. Level Control has two attributes that defines this. We cannot redefine arbitrary values. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I did not add any attributes of Level Control cluster in the zap file. Since Level control cluster is added as a client(similar to On/Off cluster), i followed the same way to implement this. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. What happens if the level is changed by another controller? I still fail to see the usefulness of storing this. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If the level is changed by another controller, the currentLevel attribute will store that value. I;ve declared these 2 variables just for the MIN and MAX values of level as i did not add any attributes in the level control cluster. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. My point is that it doesn't make sense to hardcode these values since any light device can have a different value. You are assuming configuration and behaviors which will not work outside of a bulb with those configurations. |
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class LightSwitchMgr | ||
{ | ||
public: | ||
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@@ -45,6 +48,8 @@ class LightSwitchMgr | |
void GenericSwitchOnShortRelease(); | ||
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void TriggerLightSwitchAction(LightSwitchAction action, bool isGroupCommand = false); | ||
void TriggerLevelControlAction(uint8_t level, bool isGroupCommand = false); | ||
uint8_t currentLevel; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why do we need to store a copy of the current level instead of using the attribute that is already persisted? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I didn't add attributes to the Level Control cluster, should i include the current_level attribute of cluster and use that for storing level? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Again like state in other comments, it doesn't make any sense for the light-switch to store a current level this way. |
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static LightSwitchMgr & GetInstance() { return sSwitch; } | ||
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@@ -143,6 +143,8 @@ void AppTask::SwitchActionEventHandler(AppEvent * aEvent) | |
mCurrentButtonState ? LightSwitchMgr::LightSwitchAction::On : LightSwitchMgr::LightSwitchAction::Off; | ||
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LightSwitchMgr::GetInstance().TriggerLightSwitchAction(action); | ||
LightSwitchMgr::GetInstance().currentLevel = mCurrentButtonState ? MAX_LEVEL : MIN_LEVEL; | ||
LightSwitchMgr::GetInstance().TriggerLevelControlAction(LightSwitchMgr::GetInstance().currentLevel); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why are we changing the level of the light when turning it on or off? This doesn't seem right... There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. When the light is Off, the level of the light is minimum. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This doesn't integrate correctly with the level control - please check the level control implementation. |
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LightSwitchMgr::GetInstance().GenericSwitchOnInitialPress(); | ||
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#ifdef DISPLAY_ENABLED | ||
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@@ -35,11 +35,11 @@ void ProcessOnOffUnicastBindingCommand(CommandId commandId, const EmberBindingTa | |
Messaging::ExchangeManager * exchangeMgr, const SessionHandle & sessionHandle) | ||
{ | ||
auto onSuccess = [](const ConcreteCommandPath & commandPath, const StatusIB & status, const auto & dataResponse) { | ||
ChipLogProgress(NotSpecified, "OnOff command succeeds"); | ||
ChipLogProgress(AppServer, "OnOff command succeeds"); | ||
}; | ||
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auto onFailure = [](CHIP_ERROR error) { | ||
ChipLogError(NotSpecified, "OnOff command failed: %" CHIP_ERROR_FORMAT, error.Format()); | ||
ChipLogError(AppServer, "OnOff command failed: %" CHIP_ERROR_FORMAT, error.Format()); | ||
}; | ||
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switch (commandId) | ||
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@@ -61,6 +61,28 @@ void ProcessOnOffUnicastBindingCommand(CommandId commandId, const EmberBindingTa | |
} | ||
} | ||
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void ProcessLevelControlUnicastBindingCommand(CommandId commandId, const EmberBindingTableEntry & binding, | ||
Messaging::ExchangeManager * exchangeMgr, const SessionHandle & sessionHandle, | ||
BindingCommandData * data) | ||
{ | ||
auto onSuccess = [](const ConcreteCommandPath & commandPath, const StatusIB & status, const auto & dataResponse) { | ||
ChipLogProgress(AppServer, "LevelControl command succeeds"); | ||
}; | ||
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auto onFailure = [](CHIP_ERROR error) { | ||
ChipLogError(AppServer, "LevelControl command failed: %" CHIP_ERROR_FORMAT, error.Format()); | ||
}; | ||
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switch (commandId) | ||
{ | ||
case Clusters::LevelControl::Commands::Move::Id: | ||
Clusters::LevelControl::Commands::MoveToLevelWithOnOff::Type moveCommand; | ||
moveCommand.level = data->LevelData.level; | ||
Controller::InvokeCommandRequest(exchangeMgr, sessionHandle, binding.remote, moveCommand, onSuccess, onFailure); | ||
break; | ||
} | ||
} | ||
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void ProcessOnOffGroupBindingCommand(CommandId commandId, const EmberBindingTableEntry & binding) | ||
{ | ||
Messaging::ExchangeManager & exchangeMgr = Server::GetInstance().GetExchangeManager(); | ||
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@@ -85,9 +107,23 @@ void ProcessOnOffGroupBindingCommand(CommandId commandId, const EmberBindingTabl | |
} | ||
} | ||
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void ProcessLevelControlGroupBindingCommand(CommandId commandId, const EmberBindingTableEntry & binding, BindingCommandData * data) | ||
{ | ||
Messaging::ExchangeManager & exchangeMgr = Server::GetInstance().GetExchangeManager(); | ||
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switch (commandId) | ||
{ | ||
case Clusters::LevelControl::Commands::MoveToLevelWithOnOff::Id: | ||
Clusters::LevelControl::Commands::MoveToLevelWithOnOff::Type moveCommand; | ||
moveCommand.level = data->LevelData.level; | ||
Controller::InvokeGroupCommandRequest(&exchangeMgr, binding.fabricIndex, binding.groupId, moveCommand); | ||
break; | ||
} | ||
} | ||
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void LightSwitchChangedHandler(const EmberBindingTableEntry & binding, OperationalDeviceProxy * peer_device, void * context) | ||
{ | ||
VerifyOrReturn(context != nullptr, ChipLogError(NotSpecified, "OnDeviceConnectedFn: context is null")); | ||
VerifyOrReturn(context != nullptr, ChipLogError(AppServer, "OnDeviceConnectedFn: context is null")); | ||
BindingCommandData * data = static_cast<BindingCommandData *>(context); | ||
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if (binding.type == MATTER_MULTICAST_BINDING && data->isGroup) | ||
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@@ -97,6 +133,9 @@ void LightSwitchChangedHandler(const EmberBindingTableEntry & binding, Operation | |
case Clusters::OnOff::Id: | ||
ProcessOnOffGroupBindingCommand(data->commandId, binding); | ||
break; | ||
case Clusters::LevelControl::Id: | ||
ProcessLevelControlGroupBindingCommand(data->commandId, binding, data); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. See previous comment - mixing the application data to the binding data isn't a good way to go when we have multiple commands that require extra information. |
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break; | ||
} | ||
} | ||
else if (binding.type == MATTER_UNICAST_BINDING && !data->isGroup) | ||
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@@ -108,13 +147,18 @@ void LightSwitchChangedHandler(const EmberBindingTableEntry & binding, Operation | |
ProcessOnOffUnicastBindingCommand(data->commandId, binding, peer_device->GetExchangeManager(), | ||
peer_device->GetSecureSession().Value()); | ||
break; | ||
case Clusters::LevelControl::Id: | ||
VerifyOrDie(peer_device != nullptr && peer_device->ConnectionReady()); | ||
ProcessLevelControlUnicastBindingCommand(data->commandId, binding, peer_device->GetExchangeManager(), | ||
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peer_device->GetSecureSession().Value(), data); | ||
break; | ||
} | ||
} | ||
} | ||
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void LightSwitchContextReleaseHandler(void * context) | ||
{ | ||
VerifyOrReturn(context != nullptr, ChipLogError(NotSpecified, "LightSwitchContextReleaseHandler: context is null")); | ||
VerifyOrReturn(context != nullptr, ChipLogError(AppServer, "LightSwitchContextReleaseHandler: context is null")); | ||
Platform::Delete(static_cast<BindingCommandData *>(context)); | ||
} | ||
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@@ -135,15 +179,17 @@ void InitBindingHandlerInternal(intptr_t arg) | |
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void SwitchWorkerFunction(intptr_t context) | ||
{ | ||
VerifyOrReturn(context != 0, ChipLogError(NotSpecified, "SwitchWorkerFunction - Invalid work data")); | ||
VerifyOrReturn(context != 0, ChipLogError(AppServer, "SwitchWorkerFunction - Invalid work data")); | ||
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BindingCommandData * data = reinterpret_cast<BindingCommandData *>(context); | ||
BindingManager::GetInstance().NotifyBoundClusterChanged(data->localEndpointId, data->clusterId, static_cast<void *>(data)); | ||
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Platform::Delete(data); | ||
} | ||
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void BindingWorkerFunction(intptr_t context) | ||
{ | ||
VerifyOrReturn(context != 0, ChipLogError(NotSpecified, "BindingWorkerFunction - Invalid work data")); | ||
VerifyOrReturn(context != 0, ChipLogError(AppServer, "BindingWorkerFunction - Invalid work data")); | ||
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EmberBindingTableEntry * entry = reinterpret_cast<EmberBindingTableEntry *>(context); | ||
AddBindingEntry(*entry); | ||
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@@ -125,6 +125,20 @@ void LightSwitchMgr::TriggerLightSwitchAction(LightSwitchAction action, bool isG | |
DeviceLayer::PlatformMgr().ScheduleWork(SwitchWorkerFunction, reinterpret_cast<intptr_t>(data)); | ||
} | ||
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void LightSwitchMgr::TriggerLevelControlAction(uint8_t level, bool isGroupCommand) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The structure and name of this function does not fit with the current implementation of the on off cluster commands. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The structure of this function doesn't make it easy and straight forward to add new commands. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This function is only used when button is pressed. This function will be modified with the button implementation There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. In that case, please remove this function from this PR and add it when it will be used. |
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{ | ||
BindingCommandData * data = Platform::New<BindingCommandData>(); | ||
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data->clusterId = chip::app::Clusters::LevelControl::Id; | ||
data->isGroup = isGroupCommand; | ||
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data->commandId = chip::app::Clusters::LevelControl::Commands::MoveToLevelWithOnOff::Id; | ||
data->LevelData.level = level; | ||
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ChipLogProgress(DeviceLayer, "Level is - %d", data->LevelData.level); | ||
DeviceLayer::PlatformMgr().ScheduleWork(SwitchWorkerFunction, reinterpret_cast<intptr_t>(data)); | ||
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} | ||
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void LightSwitchMgr::GenericSwitchWorkerFunction(intptr_t context) | ||
{ | ||
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Are we use this is correct? it should be a dimmable light swithc iirc
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Yes, it is suggested in the design document that we'll make the endpoint1 type as dimmable light
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Is this sample app a dimmer switch or a dimmable light?
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It is a dimmer-switch. I've named it as dimmable light as per the discussion in design page..
please let me know if it needs to be updated as dimmable light switch
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Outside of the design page, is it logical for this device to be a
dimmabe light
?Also, where in the design page does it say that the this device should be a
dimmable light
?