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Models
Sigmund Granaas Sandring edited this page Sep 24, 2024
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1 revision
Model transformations can be applied just like they can in normal mc model files. Here is an example of applying custom model transformations on a pickaxe head.
{
"name": "pickaxe_head",
"template": "pickaxe_head.png",
"type": "GENERATE",
"palette": "TOOL_MATERIAL",
"order": 20,
"display_overrides": {
"thirdperson_righthand": {
"rotation": [ 0, 90, -135],
"translation": [ 0, -4, 2 ],
"scale": [ 1, 1, 1 ]
},
"thirdperson_lefthand": {
"rotation": [ 0, 90, -135],
"translation": [ 0, -4, 2 ],
"scale": [ 1, 1, 1 ]
},
"firstperson_righthand": {
"rotation": [ 0, 90, -135],
"translation": [ 0, -4, 2 ],
"scale": [ 1, 1, 1 ]
},
"firstperson_lefthand": {
"rotation": [ 0, 90, -135],
"translation": [ 0, -4, 2 ],
"scale": [ 1, 1, 1 ]
}
}
},
This can also be used to apply model transformation given certain predicates. In this case we are creating a model variant which will be used when the predicate is true. In this case, whenever the player is using the item, we will apply model transformation.
{
"name": "pickaxe_head",
"template": "pickaxe_head.png",
"type": "GENERATE",
"palette": "TOOL_MATERIAL",
"order": 20,
"variants": [
{
"target":[
{
"type": "minecraft:entity",
"flag": {
"is_using": true
}
}
],
"display_overrides": {
"thirdperson_righthand": {
"rotation": [ 0, 90, -135],
"translation": [ 0, -4, 2 ],
"scale": [ 1, 1, 1 ]
},
"thirdperson_lefthand": {
"rotation": [ 0, 90, -135],
"translation": [ 0, -4, 2 ],
"scale": [ 1, 1, 1 ]
},
"firstperson_righthand": {
"rotation": [ 0, 90, -135],
"translation": [ 0, -4, 2 ],
"scale": [ 1, 1, 1 ]
},
"firstperson_lefthand": {
"rotation": [ 0, 90, -135],
"translation": [ 0, -4, 2 ],
"scale": [ 1, 1, 1 ]
}
}
}
]
},
This is the result when adding a throwable handler to the pickaxe head and using the item: