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- Huge overhaul of the Logic - Extract aetherite names into seperate class to reduce duplication - Find aetherite id since Teleport by name does not seem to work anymore
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bin/* | ||
obj/* |
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using System.Collections.Generic; | ||
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namespace FateAutoLeveler | ||
{ | ||
public static class AetheriteName | ||
{ | ||
public const string None = "None"; | ||
public const string HawthorneHut = "The Hawthorne Hut"; | ||
public const string Quarrymill = "Quarrymill"; | ||
public const string CampDrybone = "Camp Drybone"; | ||
public const string Horizon = "Horizon"; | ||
public const string CampBronzeLake = "Camp Bronze Lake"; | ||
public const string SummerfordFarms = "Summerford Farms"; | ||
public const string Aleport = "Aleport"; | ||
public const string CostaDelSol = "Costa del Sol"; | ||
public const string CampDragonhead = "Camp Dragonhead"; | ||
public const string CampOverlook = "Camp Overlook"; | ||
public const string FalconsNest = "Falcon's Nest"; | ||
public const string ThePeaksNorth = "Ala Gannha"; | ||
public const string TheRubySea = "Tamamizu"; | ||
public const string Yanxia = "Namai"; | ||
public const string TheAximSteppe = "Reunion"; | ||
public const string TheLochs = "Porta Praetoria"; | ||
public const string Stilltide = "Stilltide"; | ||
public const string FortJobb = "Fort Jobb"; | ||
public const string LydhaLran = "Lydha Lran"; | ||
public const string Wolekdorf = "Wolekdorf"; | ||
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// TODO | ||
public static Dictionary<uint, string> GetTargetAetherites() | ||
{ | ||
return new Dictionary<uint, string>(); | ||
} | ||
} | ||
} |
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