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Update for Shadowbringer
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- Huge overhaul of the Logic
- Extract aetherite names into seperate class to reduce duplication
- Find aetherite id since Teleport by name does not seem to work anymore
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Macavity committed Feb 1, 2021
1 parent e6028d6 commit 664958f
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2 changes: 2 additions & 0 deletions .gitignore
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bin/*
obj/*
35 changes: 35 additions & 0 deletions AetheriteName.cs
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using System.Collections.Generic;

namespace FateAutoLeveler
{
public static class AetheriteName
{
public const string None = "None";
public const string HawthorneHut = "The Hawthorne Hut";
public const string Quarrymill = "Quarrymill";
public const string CampDrybone = "Camp Drybone";
public const string Horizon = "Horizon";
public const string CampBronzeLake = "Camp Bronze Lake";
public const string SummerfordFarms = "Summerford Farms";
public const string Aleport = "Aleport";
public const string CostaDelSol = "Costa del Sol";
public const string CampDragonhead = "Camp Dragonhead";
public const string CampOverlook = "Camp Overlook";
public const string FalconsNest = "Falcon's Nest";
public const string ThePeaksNorth = "Ala Gannha";
public const string TheRubySea = "Tamamizu";
public const string Yanxia = "Namai";
public const string TheAximSteppe = "Reunion";
public const string TheLochs = "Porta Praetoria";
public const string Stilltide = "Stilltide";
public const string FortJobb = "Fort Jobb";
public const string LydhaLran = "Lydha Lran";
public const string Wolekdorf = "Wolekdorf";

// TODO
public static Dictionary<uint, string> GetTargetAetherites()
{
return new Dictionary<uint, string>();
}
}
}
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