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feat(AudioTheme): add support for audio/sfx themes
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[gd_resource type="Resource" script_class="AudioTheme" load_steps=2 format=3 uid="uid://d70xost7hk1i"] | ||
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[ext_resource type="Script" path="res://core/systems/audio/audio_theme.gd" id="1_7ff30"] | ||
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[resource] | ||
script = ExtResource("1_7ff30") | ||
intro = "" | ||
focus = "res://assets/audio/interface/536764__egomassive__toss.ogg" | ||
select = "res://assets/audio/interface/96127__bmaczero__contact1.ogg" | ||
open_menu = "" |
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37 changes: 37 additions & 0 deletions
37
assets/editor-icons/icon-park-outline--sound-wave.svg.import
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://brtu0g62ohgn1" | ||
path="res://.godot/imported/icon-park-outline--sound-wave.svg-6694d7867012105e482585279d7a4c37.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://assets/editor-icons/icon-park-outline--sound-wave.svg" | ||
dest_files=["res://.godot/imported/icon-park-outline--sound-wave.svg-6694d7867012105e482585279d7a4c37.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/high_quality=false | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 | ||
svg/scale=1.0 | ||
editor/scale_with_editor_scale=false | ||
editor/convert_colors_with_editor_theme=false |
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@icon("res://assets/editor-icons/icon-park-outline--sound-wave.svg") | ||
extends Resource | ||
class_name AudioTheme | ||
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## Resource for customizing the UI audio sounds | ||
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@export_category("General") | ||
## Unique name of the audio theme | ||
@export var name: String | ||
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@export_category("Global") | ||
## Sounds to play when OpenGamepadUI first launches | ||
@export_file("*.ogg") var intro := "" | ||
## Sound to play when volume is increased | ||
@export_file("*.ogg") var audio_volume_up := "" | ||
## Sound to play when volume is decreased | ||
@export_file("*.ogg") var audio_volume_down := "" | ||
## Ambient background music to play in menus | ||
@export_file("*.ogg") var ambient_music := "" | ||
## Sound to play when a notification is displayed | ||
@export_file("*.ogg") var notification_display := "" | ||
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@export_category("Side Menus") | ||
## Sound to play when side menus (Main menu and QB menu) open | ||
@export_file("*.ogg") var side_menu_open := "" | ||
## Sound to play when side menus (Main menu and QB menu) close | ||
@export_file("*.ogg") var side_menu_close := "" | ||
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@export_category("Button") | ||
## Sound to play when button is focused | ||
@export_file("*.ogg") var button_focus := "res://assets/audio/interface/536764__egomassive__toss.ogg" | ||
## Sound to play when button is selected | ||
@export_file("*.ogg") var button_select := "res://assets/audio/interface/96127__bmaczero__contact1.ogg" | ||
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@export_category("Slider") | ||
## Sound to play when slider is focused | ||
@export_file("*.ogg") var slider_focus := "res://assets/audio/interface/536764__egomassive__toss.ogg" | ||
## Sound to play when slider value changes | ||
@export_file("*.ogg") var slider_change := "" | ||
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@export_category("Toggle") | ||
## Sound to play when toggle is focused | ||
@export_file("*.ogg") var toggle_focus := "res://assets/audio/interface/536764__egomassive__toss.ogg" | ||
## Sound to play when toggle value changes | ||
@export_file("*.ogg") var toggle_change := "" |