Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fixes issues I had with helio #13

Merged
merged 3 commits into from
Jan 2, 2024
Merged

Conversation

JohnFulpWillard
Copy link

About The Pull Request

Solars are now actually connected to the solars computer
I removed the crate of solars in southeast solars and just placed them in the map because it was just the middle array that was missing and it had cables floating through space which made it look VERY bad and I didn't like it. AI SAT already has solars that need construction so I don't see the point of it.
Added cables in the hallways from grav gen to cafe & one from morgue to med hallway
Renamed "security EVAC" to "Holding Cell" to make it more consistent with what it actually is & the other sec door to command evac area.

Why It's Good For The Game

small quick fixes that makes me hate myself less as engineering personnel on heliostation.com

Changelog

@SgtHunk SgtHunk merged commit ccd48e9 into SgtHunk:helio Jan 2, 2024
1 check passed
SgtHunk added a commit that referenced this pull request Feb 11, 2024
* yea

* moves the apc lmafoa

* now its actually gone fr fr no cap on god

* fixes issues I had with helio (#13)

* fixes issues I had with helio

* fixes decal post-bepis removal

* removes propulsion engine from drone bay

---------

Co-authored-by: John Willard <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants