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Start with 2 levels available in each world. Unlock other levels with items | ||
Each world's fortresses are unlocked with items. Locks for each world are moved in front of the castle | ||
Permanent cloud inventory item is given to skip over levels (so we keep the ability to reenter levels) OR ASM to allow moving over levels | ||
Permanent warp whistle inventory item that takes you to a modified warp zone that allows you to warp to any world at any time | ||
All levels are stripped of their powerups (except stars?). Instead, powerups are unlocked as permanent inventory items for each world | ||
Access to all mushroom houses and spade bonuses for each world is given with a respective item | ||
Mushroom houses have 1 check each so unlock is progression, spade bonuses are filler | ||
The ability to swim requires the frog suit | ||
?? The ability to run requires the first level of Progressive P-speed | ||
The ability to fly requires the second level of Progressive P-speed and a flight suit | ||
Some abilities could be randomized: P-switches, Progressive P-speed, Carry | ||
All relevant levels will have coin checks, this is where having the powerups will be great for the randomizer. | ||
Some coins will be in the air and require flight | ||
Some coins will require hitting a p-switch | ||
Some coins will be replaced with ice coins to give purpose to the fire flower | ||
Some coins will be in or over water and require the frog suit | ||
Memory Game is disabled | ||
Mushroom houses, hammer bros, chest levels, giant mystery blocks, after world letters and warp whistle locations do not grant an item (but can be checks) | ||
Hitting one-up blocks are checks? | ||
White Mushroom Houses are disabled | ||
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Level Shuffle | ||
Fortress Shuffle | ||
World 8 Ship Shuffle | ||
Castle Shuffle | ||
Remove Autoscrollers (Levels, Ships, Both) | ||
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Randomize Enemies (Moderate Grouped, Moderate Random, Chaotic Grouped, Chaotic Random, Singularity) | ||
Enemy Speeds (Normal, Slow, Fast, Very Fast) | ||
Boss HP (1, 2, 3, 4, 5, Random) | ||
Bosses with Earthquakes (1, 2, 3, 4, 5, 6, 7, Random) | ||
Mini-Boss HP (1, 2, 3, 4, 5, Random) | ||
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Starting Lives (with option for infinite lives) | ||
Timers (Easy, Normal, Hard) | ||
Death Counter (infinite lives only) | ||
Damage Difficulty (Permanent Powerup, Vanilla, One-Hit Small Mario, One-Hit KO) | ||
Poison One-Ups | ||
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Mario Color | ||
Randomize World Palettes (Shuffle, Random, Singularity) | ||
Randomize Level Palettes (Shuffle, Random, Singularity) | ||
?? Randomize Enemy Palettes | ||
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Randomize World Music (Shuffle, Random, Random Extended, Singularity, Singularity Extended) | ||
Randomize Level Music (Shuffle, Random, Random Extended, Singularity, Singularity Extended) | ||
Randomize Sound Effects (Shuffle, Shuffle Extended, Random, Singularity) | ||
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Death Link |
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