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Keymasters Keep, update to Mages of Mystralia (#21)
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- Add extra challenge to go and find a number of spell runes. This may involve multiple boss fights or reaching near end game state
- Adjusted difficulty or time_consuming flags for challenges involving the adventure, generally they will take significantly longer than whatever hall of trials throws at us or for some involve multiple boss fights

Co-authored-by: Dragion147 <[email protected]>
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Dragion147 and Dragion147 authored Jan 5, 2025
1 parent e593f79 commit 636aa32
Showing 1 changed file with 15 additions and 3 deletions.
18 changes: 15 additions & 3 deletions worlds/keymasters_keep/games/mages_of_mystralia_game.py
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ def game_objective_templates(self) -> List[GameObjectiveTemplate]:
data={
"ELIXER": (self.elixirs, 1),
},
is_time_consuming=False,
is_time_consuming=True,
is_difficult=False,
weight=2,
),
Expand All @@ -87,7 +87,7 @@ def game_objective_templates(self) -> List[GameObjectiveTemplate]:
"BEHAVIORS": (self.behaviors, 4),
},
is_time_consuming=True,
is_difficult=False,
is_difficult=True,
weight=1,
),
GameObjectiveTemplate(
Expand All @@ -97,11 +97,23 @@ def game_objective_templates(self) -> List[GameObjectiveTemplate]:
"BEHAVIORS": (self.behaviors, 4),
},
is_time_consuming=True,
is_difficult=False,
is_difficult=True,
weight=1,
),
GameObjectiveTemplate(
label="Play the Adventure and get the following Behaviors: BEHAVIORS Augment: AUGMENTS Trigger: TRIGGER",
data={
"BEHAVIORS": (self.behaviors, 2),
"AUGMENTS": (self.augments, 1),
"TRIGGER": (self.triggers, 1),
},
is_time_consuming=True,
is_difficult=True,
weight=1,
),
]


@staticmethod
def difficulties() -> List[str]:
return [
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