Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Invisible joystick example #20

Merged
merged 4 commits into from
Feb 17, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,10 @@ required-features = ["inspect"]
name = "multiple"
required-features = ["inspect"]

[[example]]
name = "invisible"
required-features = ["inspect"]

[features]
default = ["serde"]
inspect = ["bevy-inspector-egui"]
Expand Down
197 changes: 197 additions & 0 deletions examples/invisible.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,197 @@
use bevy::prelude::*;
use bevy::window::PrimaryWindow;
use bevy_inspector_egui::quick::WorldInspectorPlugin;

use virtual_joystick::*;

fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(WorldInspectorPlugin::new())
.add_plugins(VirtualJoystickPlugin::<String>::default())
.add_systems(Startup, create_scene)
.add_systems(PreUpdate, update_joystick_visibility)
.add_systems(Update, update_joystick)
.run();
}

#[derive(Component)]
// Player with velocity
struct Player(pub f32);

#[derive(Component)]
struct InvisibleJoystick;

const JOYSTICK_BACKGROUND_SIZE: f32 = 150.0;

fn create_scene(mut cmd: Commands, asset_server: Res<AssetServer>) {
cmd.spawn(Camera2dBundle {
transform: Transform::from_xyz(0., 0., 5.0),
..default()
});
// Fake Player
cmd.spawn(SpriteBundle {
transform: Transform {
translation: Vec3::new(0., 0., 0.),
..default()
},
texture: asset_server.load("Knob.png"),
sprite: Sprite {
color: Color::PURPLE,
custom_size: Some(Vec2::new(50., 50.)),
..default()
},
..default()
})
.insert(Player(50.));

// Spawn Invisible Virtual Joystick with entire screen as active area.
{
let knob_img = asset_server.load("Knob.png");
let background_img = asset_server.load("Outline.png");
let knob_color = Some(Color::WHITE.with_a(0.0));
let background_color = Some(Color::WHITE.with_a(0.0));
let interactable_area_color = None;
let knob_size = Vec2::new(75., 75.);
let background_size = Vec2::new(JOYSTICK_BACKGROUND_SIZE, JOYSTICK_BACKGROUND_SIZE);
let joystick_node = VirtualJoystickNode {
dead_zone: 0.,
id: "UniqueJoystick".to_string(),
axis: VirtualJoystickAxis::Both,
behaviour: VirtualJoystickType::Floating,
};
let joystick_node_style = Style {
width: Val::Percent(100.0), // <-- or 50% to use 1/2 screen
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(0.0),
bottom: Val::Px(0.0),
..default()
};
let mut spawn = cmd.spawn((
VirtualJoystickBundle::new(joystick_node).set_style(joystick_node_style),
InvisibleJoystick,
));
let spawn = spawn
.insert(VirtualJoystickInteractionArea)
.with_children(|parent| {
parent.spawn((
VirtualJoystickUIKnob,
ImageBundle {
image: knob_img.into(),
style: Style {
width: Val::Px(knob_size.x),
height: Val::Px(knob_size.y),
..default()
},
background_color: knob_color.unwrap_or(Color::WHITE).into(),
..default()
},
));
parent.spawn((
VirtualJoystickUIBackground,
ImageBundle {
image: background_img.into(),
style: Style {
width: Val::Px(background_size.x),
height: Val::Px(background_size.y),
..default()
},
background_color: background_color.unwrap_or(Color::WHITE).into(),
..default()
},
));
});

if let Some(c) = interactable_area_color {
spawn.insert(BackgroundColor(c));
}
}
}

fn update_joystick_visibility(
mut joystick: Query<&mut Style, With<InvisibleJoystick>>,
mut joystick_knob_ui: Query<&mut BackgroundColor, With<VirtualJoystickUIKnob>>,
mut joystick_background_ui: Query<
&mut BackgroundColor,
(
With<VirtualJoystickUIBackground>,
Without<VirtualJoystickUIKnob>,
),
>,
q_windows: Query<&Window, (With<PrimaryWindow>, Without<InvisibleJoystick>)>,
touches: Res<Touches>,
buttons: Res<Input<MouseButton>>,
) {
let change_visibility: Option<Visibility>;
let mut set_location: Option<Vec2> = None;
if touches.any_just_pressed() || buttons.any_just_pressed([MouseButton::Left]) {
change_visibility = Some(Visibility::Visible);
if touches.any_just_pressed() {
for touch in touches.iter() {
set_location = Some(touch.position());
break;
}
} else if buttons.any_just_pressed([MouseButton::Left]) {
if let Some(position) = q_windows.single().cursor_position() {
set_location = Some(position);
}
}
} else if touches.any_just_released()
|| touches.any_just_canceled()
|| buttons.any_just_released([MouseButton::Left])
{
change_visibility = Some(Visibility::Hidden);
set_location = None;
} else {
change_visibility = None;
set_location = None;
}

if let Some(change_visibility) = change_visibility {
for mut joystick_style in &mut joystick {
if change_visibility == Visibility::Visible {
joystick_style.width = Val::Px(JOYSTICK_BACKGROUND_SIZE);
joystick_style.height = Val::Px(JOYSTICK_BACKGROUND_SIZE);
for mut joystick_knob_ui_color in &mut joystick_knob_ui {
joystick_knob_ui_color.0.set_a(1.0);
}
for mut joystick_background_ui_color in &mut joystick_background_ui {
joystick_background_ui_color.0.set_a(1.0);
}
} else if change_visibility == Visibility::Hidden {
joystick_style.left = Val::Px(0.0);
joystick_style.top = Val::Px(0.0);
joystick_style.width = Val::Percent(100.0);
joystick_style.height = Val::Percent(100.0);
for mut joystick_knob_ui_color in &mut joystick_knob_ui {
joystick_knob_ui_color.0.set_a(0.0);
}
for mut joystick_background_ui_color in &mut joystick_background_ui {
joystick_background_ui_color.0.set_a(0.0);
}
}
}
}

if let Some(set_location) = set_location {
for mut joystick_style in &mut joystick {
joystick_style.left = Val::Px(set_location.x - 0.5 * JOYSTICK_BACKGROUND_SIZE);
joystick_style.top = Val::Px(set_location.y - 0.5 * JOYSTICK_BACKGROUND_SIZE);
}
}
}

fn update_joystick(
mut joystick_events: EventReader<VirtualJoystickEvent<String>>,
mut player: Query<(&mut Transform, &Player)>,
time_step: Res<Time>,
) {
let (mut player, player_data) = player.single_mut();

for j in joystick_events.read() {
let Vec2 { x, y } = j.axis();
player.translation.x += x * player_data.0 * time_step.delta_seconds();
player.translation.y += y * player_data.0 * time_step.delta_seconds();
}
}
Loading