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Добавление новых звуковых эффектов для "падения" предметов p.1 (Weapons) #1489

Merged
merged 9 commits into from
Sep 1, 2024
Binary file added Resources/Audio/SS220/Effects/Drop/axe.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/blade.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/bow.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/cane_blade.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/cannonball.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/crusher.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/gohei.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/grenade.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/havy.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/laser.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/lsmg.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/needle.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/pistol.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/revolver.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/rifles.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/rocket.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/wands.ogg
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parent: BaseItem
description: A 1.5 warhead designed for the RPG-7 launcher. Has tubular shape.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/rocket.ogg
params:
volume: 2
- type: Tag
tags:
- CartridgeRocket
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parent: BaseItem
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/grenade.ogg
params:
volume: 2
- type: Tag
tags:
- Grenade
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parent: BaseItem
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/cannonball.ogg
params:
volume: 2
- type: Tag
tags:
- CannonBall
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abstract: true
parent: BaseItem
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/havy.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
- type: Item
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@@ -1,8 +1,13 @@
- type: entity
- type: entity
id: WeaponStaffBase
abstract: true
parent: BaseItem
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/wands.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/staves.rsi
- type: Item
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@@ -1,8 +1,13 @@
- type: entity
- type: entity
id: WeaponWandBase
abstract: true
parent: BaseItem
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/wands.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/wands.rsi
- type: Item
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@@ -1,9 +1,14 @@
- type: entity
- type: entity
id: WeaponSprayNozzle
parent: BaseItem
name: spray nozzle
description: A high-powered spray nozzle used in conjunction with a backpack-mounted water tank.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/pistol.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
state: icon
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@@ -1,8 +1,13 @@
- type: entity
- type: entity
id: WeaponWaterGunBase
abstract: true
parent: BaseItem
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/smg.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Pistols/water_pistol.rsi
- type: Clothing
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parent: BaseItem
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/laser.ogg
params:
volume: 2
- type: Sprite
- type: Item
size: Huge
Expand Down Expand Up @@ -37,6 +42,11 @@
parent: BaseItem
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/laser.ogg
params:
volume: 2
- type: Sprite
- type: Item
size: Huge
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description: The original rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/bow.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Bow/bow.rsi
- type: Item
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description: Spray and pray
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/havy.ogg
params:
volume: 2
- type: Sprite
- type: Item
size: Ginormous
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12 changes: 11 additions & 1 deletion Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
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Expand Up @@ -5,6 +5,11 @@
description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/lsmg.ogg
params:
volume: 2
- type: Sprite
- type: Item
size: Huge
Expand Down Expand Up @@ -86,7 +91,12 @@
id: WeaponLightMachineGunL6C
parent: BaseItem
description: A L6 SAW for use by cyborgs. Creates .30 rifle ammo on the fly from an internal ammo fabricator, which slowly self-charges.
components:
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/lsmg.ogg
params:
volume: 2
- type: Gun
minAngle: 4
maxAngle: 25
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Expand Up @@ -5,6 +5,11 @@
description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/havy.ogg
params:
volume: 2
- type: Sprite
- type: Clothing
sprite: Objects/Weapons/Guns/Launchers/china_lake.rsi
Expand All @@ -26,6 +31,11 @@
id: WeaponLauncherChinaLake
description: PLOOP
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/rifles.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Launchers/china_lake.rsi
layers:
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id: WeaponForceGun
description: Manipulates gravity around objects to fling them at high velocities.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/smg.ogg
params:
volume: 2
- type: Item
storedRotation: -90
- type: ForceGun
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parent: BaseItem
id: WeaponGrapplingGun
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/revolver.ogg
params:
volume: 2
- type: AmmoCounter
- type: GrapplingGun
- type: Gun
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suffix: Admeme
description: Manipulates gravity around objects to fling them at high velocities.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/revolver.ogg
params:
volume: 2
- type: ForceGun
canTetherAlive: true
canUnanchor: true
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description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/pistol.ogg
params:
volume: 2
- type: Sprite
layers:
- state: base
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description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/revolver.ogg
params:
volume: 2
- type: Sprite
state: icon
- type: Item
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description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/rifles.ogg
params:
volume: 2
- type: Sprite
- type: Item
size: Huge
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Expand Up @@ -5,6 +5,11 @@
description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/smg.ogg
params:
volume: 2
- type: Sprite
- type: Item
size: Large
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Expand Up @@ -5,6 +5,11 @@
description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/revolver.ogg
params:
volume: 2
- type: Sprite
layers:
- state: icon
Expand Down Expand Up @@ -50,6 +55,11 @@
id: WeaponShotgunBulldog
description: It's a magazine-fed shotgun designed for close quarters combat. Uses .50 shotgun shells.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/rifles.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi
layers:
Expand Down Expand Up @@ -283,6 +293,11 @@
id: WeaponShotgunImprovised
description: A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/revolver.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi
- type: Clothing
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Expand Up @@ -5,6 +5,11 @@
description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/lsmg.ogg
params:
volume: 2
- type: Sprite
layers:
- state: base
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Expand Up @@ -4,6 +4,11 @@
id: BaseBallBat
description: A robust baseball bat.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/baseball_bat.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Melee/baseball_bat.rsi
state: icon
Expand Down Expand Up @@ -49,6 +54,11 @@
id: IncompleteBaseBallBat
description: A few planks of wood stuck together.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/baseball_bat.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Melee/incomplete_bat.rsi
state: icon
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10 changes: 10 additions & 0 deletions Resources/Prototypes/Entities/Objects/Weapons/Melee/cane.yml
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Expand Up @@ -4,6 +4,11 @@
name: cane
description: A wooden cane.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/baseball_bat.ogg
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Melee/cane.rsi
state: cane
Expand Down Expand Up @@ -32,6 +37,11 @@
id: CaneBlade
description: A sharp blade with a cane shaped hilt.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/cane_blade.ogg
params:
volume: 2
- type: Sharp
- type: Sprite
sprite: Objects/Weapons/Melee/cane_blade.rsi
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Expand Up @@ -4,6 +4,11 @@
id: Chainsaw
description: A very large chainsaw. Usually you use this for cutting down trees... usually.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/chainsaw.ogg
params:
volume: 2
- type: Wieldable
wieldSound: !type:SoundPathSpecifier
path: /Audio/Weapons/chainsawwield.ogg
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