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Добавление новых звуковых эффектов для "падения" предметов p.1 (Weapons) #1489

Merged
merged 9 commits into from
Sep 1, 2024
Binary file added Resources/Audio/SS220/Effects/Drop/arta_shell.ogg
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Binary file added Resources/Audio/SS220/Effects/Drop/crusher.ogg
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5 changes: 5 additions & 0 deletions Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
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name: backpack
description: You wear this on your back and put items into it.
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_bag.ogg
params:
volume: 2
- type: Sprite
sprite: Clothing/Back/Backpacks/backpack.rsi
state: icon
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7 changes: 6 additions & 1 deletion Resources/Prototypes/Entities/Clothing/Back/specific.yml
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@@ -1,4 +1,4 @@
- type: entity
- type: entity
parent: ClothingBackpack
id: ClothingBackpackChameleon
name: backpack
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name: backpack water tank
description: Holds a large amount of fluids. Supplies to spray nozzles in your hands.
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_bag_tank.ogg
params:
volume: 2
- type: Tag
tags:
- NozzleBackTank
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parent: Clothing
id: ClothingBeltBase
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_belt.ogg
params:
volume: 2
- type: Sprite
state: icon
- type: Item
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5 changes: 5 additions & 0 deletions Resources/Prototypes/Entities/Clothing/Ears/headsets.yml
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name: headset
description: An updated, modular intercom that fits over the head. Takes encryption keys.
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_headset.ogg
params:
volume: 2
- type: ContainerContainer
containers:
key_slots: !type:Container
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parent: Clothing
id: ClothingEyesBase
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_glass.ogg
params:
volume: 2
- type: Sprite
state: icon
- type: Clothing
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25 changes: 25 additions & 0 deletions Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
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parent: Clothing
id: ClothingHeadBase
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_head.ogg
params:
volume: 2
- type: Clothing
slots:
- HEAD
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parent: Clothing
id: HatBase
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_head.ogg
params:
volume: 2
- type: Clothing
slots:
- HEAD
Expand All @@ -61,6 +71,11 @@
name: base helmet with light
categories: [ HideSpawnMenu ]
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_head_helmedeva.ogg
params:
volume: 2
- type: Sprite
layers:
- state: icon
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id: ClothingHeadEVAHelmetBase
name: base space helmet
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_head_helmedeva.ogg
params:
volume: 2
- type: BreathMask
- type: Item
size: Normal
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name: base hardsuit helmet
categories: [ HideSpawnMenu ]
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_head_helmedeva.ogg
params:
volume: 2
- type: BreathMask
- type: Sprite
state: icon # default state used by most inheritors
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5 changes: 5 additions & 0 deletions Resources/Prototypes/Entities/Clothing/Head/hardhats.yml
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id: ClothingHeadHatHardhatBase
abstract: true
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_head_helmedeva.ogg
params:
volume: 2
- type: Sprite
layers:
- state: icon
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name: basic hardsuit helmet
description: A basic-looking hardsuit helmet that provides minor protection against most sources of damage.
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_head_helmedeva.ogg
params:
volume: 2
- type: Sprite
sprite: Clothing/Head/Hardsuits/basic.rsi
- type: Clothing
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5 changes: 5 additions & 0 deletions Resources/Prototypes/Entities/Clothing/Head/helmets.yml
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name: helmet
description: Standard security gear. Protects the head from impacts.
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_head_helmedeva.ogg
params:
volume: 2
- type: Sprite
sprite: Clothing/Head/Helmets/security.rsi
- type: Clothing
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parent: Clothing
id: ClothingShoesBase
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_boots.ogg
params:
volume: 2
- type: Clothing
slots:
- FEET
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parent: [ClothingShoesBase, ClothingSlotBase]
id: ClothingShoesMilitaryBase
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_boots.ogg
params:
volume: 2
- type: Matchbox
- type: ItemSlots
slots:
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5 changes: 5 additions & 0 deletions Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
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name: magboots
description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_magboots.ogg
params:
volume: 2 ##new sound_drop effect, add MIXnikita
- type: Sprite
sprite: Clothing/Shoes/Boots/magboots.rsi
layers:
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5 changes: 5 additions & 0 deletions Resources/Prototypes/Entities/Clothing/base_clothing.yml
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parent: BaseItem
id: Clothing
components:
- type: EmitSoundOnLand ##new sound_drop effect, add MIXnikita
sound:
path: /Audio/SS220/Effects/Drop/clothing_base.ogg
params:
volume: 2
- type: Item
size: Normal
- type: Sprite
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parent: [BaseItem, BaseMajorContraband]
description: A 1.5 warhead designed for the RPG-7 launcher. Has tubular shape.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/rocket.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Tag
tags:
- CartridgeRocket
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parent: [BaseItem, BaseMajorContraband]
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/grenade.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Tag
tags:
- Grenade
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parent: [BaseItem, BaseMajorContraband]
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/cannonball.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Tag
tags:
- CannonBall
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abstract: true
parent: BaseItem
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/havy.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
- type: Item
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@@ -1,8 +1,13 @@
- type: entity
- type: entity
id: WeaponStaffBase
abstract: true
parent: BaseItem
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/wands.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/staves.rsi
- type: Item
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@@ -1,8 +1,13 @@
- type: entity
- type: entity
id: WeaponWandBase
abstract: true
parent: BaseItem
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/wands.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/wands.rsi
- type: Item
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@@ -1,9 +1,14 @@
- type: entity
- type: entity
id: WeaponSprayNozzle
parent: BaseItem
name: spray nozzle
description: A high-powered spray nozzle used in conjunction with a backpack-mounted water tank.
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/pistol.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
state: icon
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@@ -1,8 +1,13 @@
- type: entity
- type: entity
id: WeaponWaterGunBase
abstract: true
parent: BaseItem
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/smg.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Pistols/water_pistol.rsi
- type: Clothing
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parent: BaseItem
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/laser.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
- type: Item
size: Huge
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parent: BaseItem
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/laser.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
- type: Item
size: Huge
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description: The original rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/bow.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
sprite: Objects/Weapons/Guns/Bow/bow.rsi
- type: Item
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description: Spray and pray.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/havy.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
- type: Item
size: Ginormous
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12 changes: 11 additions & 1 deletion Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
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description: A rooty tooty point and shooty.
abstract: true
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/lsmg.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Sprite
- type: Item
size: Huge
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id: WeaponLightMachineGunL6C
parent: BaseItem
description: A L6 SAW for use by cyborgs. Creates .30 rifle ammo on the fly from an internal ammo fabricator, which slowly self-charges.
components:
components:
- type: EmitSoundOnLand
sound:
path: /Audio/SS220/Effects/Drop/lsmg.ogg ##new sound_drop effect, add MIXnikita
params:
volume: 2
- type: Gun
minAngle: 4
maxAngle: 25
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