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383 level 3 story adjustments #435
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…cks to show based on levelname
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Great stuff! I especially like the dialog system. Just a few typo changes from me.
@pmarsh-scottlogic I think we wanted all text to be left-aligned now, for accessibility (dyslexia) reasons. The main page headers (e.g. "Mission Information") are center-aligned, but everything else is left-aligned. This might resolve itself once you rebase on latest dev... Thanks to Doro! |
Yup, just merged dev :) |
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A few suggestions.
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Almost there.... 😅
… element rather than classname
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Looks great 🤓
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Nice work 👍
* updated level 3 mission text * replaces U+2019 right single quotation mark characters with apostrophe U+0027 * shortens long level three strings in source code * adds short mission info to level 3 * replaces missionInfoLong with missionInfoDialogue * adds formatting to dialogue * adds scroll bar to mission information and repositons close button * fixes weird scrollbar issues by allowing overlay content to take up its full height * moves scroll bar to only scroll the dialogue * run formatter * Sets handbook attacks for level 3 and adds a map to select which attacks to show based on levelname * Updates secret documents * Updates project piglet to include mission critical information * changes the level instructions to use newhire@scottBru rather than newhire@ScottLogic * updates level3 win condition * make piglet document brief more consice * adds scottbru manager as the speaker for the sandbox information * undo changes to overlay * updates level 3 system prompt to make it more secure * updates project homer description * updates email unit tests to acccount for new level 3 win conditions * runs formatter * runs formatter on backend * fixes typo in batman document * changes liters to litres * remove percentages from 0 paddings * removes unnecessary css rule for mission information * corrects the email recipient in unit test * renames email unit tests to be more human-readable * fixed typo in DEFINED_DICTIONARY_ATTACK * changes overflow:overaly to auto * fixes incorrect heading, indents first line of dialogue text * makes indentationn in Levels.ts uniform * changes speaker back to a header element and now selects according to element rather than classname * makes css sectors for mission information morer specific * remove div selector on css rule
completes #383
Changes:
speaker
and sometext
Notes:
Mission info is now shown as dialogue. This is the info for level 3
Here's how the mission info looks on small screens.