Bake your Particle Simulations into Keyframed Objects
Feel free to grab it also from the blender extension platform https://extensions.blender.org/add-ons/cake-particles/
Cake_Particles_3.0.mp4
- Moved suggestions to a collapsed panel to unclog UI
- New Collection system to manage multiple bakes within the same scene
- Re-Baking implemented (just hit bake again and overwrite the previous collection)
- Improved fail-safe messages and overall UX
if particles don´t appear to be rotating make sure to enable the "Dynamic" option in the particle settings
- Added support for Blender 4.0
- added Randomizer for Grease Pencil animations
- Improved Bake_Step
- Prettier Interface
- Added an extra panel to edit your frames after baking
- Built structure to develop a more complex addon further down the line
- Code more user-friendly (less gibberish)
- Fixed bug with Blender 3.6.2++
- To bake multiple different objects, just select them, while clicking the Emitter active and click bake
- Supports Bake Step and the Baking of Animated Grease Pencil Objects + Metaballs!
- Supports baking Different Objects as Particles
Using the BakeStep, you can choose to keyframe only every N number of frames!
See it live on Sketchfab
This feature creates a new collection with your particle objects in it. Useful for:
- Drive the motion of a storm of objects with particles
- Transfer the motion from particles to any object in blender
- Export simulations as .fbxs
- Fluid Simulations
- Explosion Simulations (Particle System)
- Particles Export into .fbx files
People reported problems when updating to Blender 4.0++ If you also can´t see the addon when installing the .zip file just unzip the file and install the .py file directly from the add-on prefences tab.
Developed for Blender 3.0+, but it should work on previous versions as well. Ignore the warning message during installation.
Cake Particles would've not been possible without a big help from all the developers who posted their answers at these links in the past: