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7.11 (#87)
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* add a placeholder 7.11 weapon name

* add a GLHF message to changelog

* bump
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freyamade authored Nov 26, 2024
1 parent cd8407a commit bb31c04
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Showing 5 changed files with 12 additions and 31 deletions.
5 changes: 5 additions & 0 deletions backend/api/management/commands/seed_data/gear/7-dt/7.11.yml
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- has_accessories: False
has_armour: False
has_weapon: True
item_level: 735
name: 'Ultimate Edenmorn'
2 changes: 1 addition & 1 deletion backend/backend/__init__.py
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Expand Up @@ -2,4 +2,4 @@

from .celery import app as celery_app

VERSION = '20241112'
VERSION = '20241126'
2 changes: 1 addition & 1 deletion frontend/.env
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@@ -1 +1 @@
VUE_APP_VERSION="20241112"
VUE_APP_VERSION="20241126"
32 changes: 4 additions & 28 deletions frontend/src/components/modals/changelog.vue
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Expand Up @@ -12,38 +12,14 @@
</div>
<div class="card-content content">
<h2 class="has-text-primary subtitle">{{ version }}</h2>
<div class="divider"><i class="material-icons icon">expand_more</i> FFXIV 7.1 Update <i class="material-icons icon">expand_more</i></div>
<div class="divider"><i class="material-icons icon">expand_more</i> FFXIV 7.11 Update <i class="material-icons icon">expand_more</i></div>
<p>
Added the following new types of Gear released in 7.1;
Added the following new types of Gear released in 7.11;
<ul>
<li>Augmented Archeo Kingdom Weapons, Armour, and Accessories - Item Level 720</li>
<li>Ark Angel's Armour - Item Level 720</li>
<li>New EX Trial Weapons - Item Level 725</li>
<li>Ultimate Edenmorn Weapons - Item Level 735</li>
</ul>
</p>

<div class="divider"><i class="material-icons icon">expand_more</i> Quick-Set to BIS <i class="material-icons icon">expand_more</i></div>
<p>Thank you Rak for the feature request!</p>
<p>
Now, whenever the Current Gear for a slot does not match the slot's BIS Gear, a button will appear to the right of the dropdown to allow you to instantly set the Current value to the BIS value.
<ul>
<li>This is in the hopes of making life a little easier for those times where you buy your BIS item, for example!</li>
</ul>
</p>

<div class="divider"><i class="material-icons icon">expand_more</i> Bugfixes <i class="material-icons icon">expand_more</i></div>
<p>
Fixed a timezone-based bug when creating manual Loot Entries.
<ul>
<li>Due to the server running in UTC time, people in timezones ahead of UTC can have issues where the server will tell them that they cannot create Loot for in the future.</li>
<li>To make it work, now the server will accept Loot for the day after its current day!</li>
</ul>
</p>
<p>Fixed an issue where the mobile version of the Loot Solver would show incorrect numbers for some fields.</p>

<div class="divider"><i class="material-icons icon">expand_more</i> Minor Updates <i class="material-icons icon">expand_more</i></div>
<p>Improved the Viper and Pictomancer icons finally!</p>
<p>Fixed some issues in the OpenAPI schema!</p>
<p>Best of luck to anyone doing FRU prog!</p>
</div>
</div>
</template>
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2 changes: 1 addition & 1 deletion frontend/src/main.ts
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Expand Up @@ -30,7 +30,7 @@ Sentry.init({
Vue,
dsn: 'https://[email protected]/6180221',
logErrors: true,
release: 'savageaim@20241112',
release: 'savageaim@20241126',
integrations: [
new Sentry.BrowserTracing({
routingInstrumentation: Sentry.vueRouterInstrumentation(router),
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