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bump and changelog
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freyamade committed Aug 8, 2024
1 parent 014f66c commit 6a56367
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2 changes: 1 addition & 1 deletion backend/backend/__init__.py
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from .celery import app as celery_app

VERSION = '20240802'
VERSION = '20240809'
2 changes: 1 addition & 1 deletion frontend/.env
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@@ -1 +1 @@
VUE_APP_VERSION="20240802"
VUE_APP_VERSION="20240809"
6 changes: 4 additions & 2 deletions frontend/src/components/modals/changelog.vue
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</div>
<div class="card-content content">
<h2 class="has-text-primary subtitle">{{ version }}</h2>
<div class="divider"><i class="material-icons icon">expand_more</i> Fixes &amp; Improvements <i class="material-icons icon">expand_more</i></div>
<p>Fixed an issue where the "Show Loot Distribution" buttons on the mobile view of the Loot Solver did not cause the popup to appear!</p>
<div class="divider"><i class="material-icons icon">expand_more</i> Loot Solver Update <i class="material-icons icon">expand_more</i></div>
<p>Discovered a major issue with the Loot Solver algorithm being inefficient due to it being super naive.</p>
<p>This release improves the algorithm to be more true to the "top N people get items every week".</p>
<p>A whole writeup of the methodology is available <a href="https://github.com/orgs/SavageAim/discussions/1" target="_blank">here</a>, in case anyone wants to have a read!</p>
</div>
</div>
</template>
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2 changes: 1 addition & 1 deletion frontend/src/main.ts
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Expand Up @@ -30,7 +30,7 @@ Sentry.init({
Vue,
dsn: 'https://[email protected]/6180221',
logErrors: true,
release: 'savageaim@20240802',
release: 'savageaim@20240809',
integrations: [
new Sentry.BrowserTracing({
routingInstrumentation: Sentry.vueRouterInstrumentation(router),
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