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Destroy shaders

Destroy shaders #348

Workflow file for this run

name: Build Project
on:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
build_ubuntu_x11:
name: Build Ubuntu
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Build
run: |
cmake .
make
build_windows:
name: Build Windows
runs-on: windows-latest
steps:
- uses: ilammy/msvc-dev-cmd@v1
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Build
env:
TARGET_PLATFORM: windows
run: |
cmake .
cmake --build .
build_macOS:
name: Build Mac
runs-on: macos-11
steps:
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Setup
run: |
curl -O https://sdk.lunarg.com/sdk/download/latest/mac/vulkan_sdk.dmg
hdiutil attach vulkan_sdk.dmg
/Volumes/VulkanSDK/InstallVulkan.app/Contents/MacOS/InstallVulkan in -d --am --al --dl -aa -da --ns -c
ls
cd /Users/runner/VulkanSDK/1.3.250.1/
python install_vulkan.py
cd ../../
ls
brew --prefix libomp
- name: Build
run: |
cmake -G "Xcode" -DOpenMP_C_FLAGS=/usr/local/opt/libomp -DOpenMP_omp_LIBRARY=/usr/local/opt/libomp -DOpenMP_CXX_FOUND=/usr/local/opt/libomp
cmake --build .