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Merge pull request #952 from pinapelz/master
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Minor ItemAction and Player Title fixes
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SapphireMordred authored Jan 12, 2024
2 parents 96c1c4c + 22b4ed3 commit 48c0127
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Showing 4 changed files with 19 additions and 1 deletion.
1 change: 1 addition & 0 deletions src/common/Common.h
Original file line number Diff line number Diff line change
Expand Up @@ -1023,6 +1023,7 @@ namespace Sapphire::Common
ItemActionCompanion = 853,
ItemActionVFX2 = 944,
ItemActionMount = 1322,
ItemActionSong = 5845,
};

enum ActionEffectDisplayType : uint8_t
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15 changes: 15 additions & 0 deletions src/world/Action/ItemAction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,13 @@ void ItemAction::execute()

break;
}

case Common::ItemActionType::ItemActionSong:
{
handleSongItem();

break;
}
}
}

Expand Down Expand Up @@ -102,4 +109,12 @@ void ItemAction::handleMountItem()

player->unlockMount( m_itemAction->data().Calcu0Arg[ 0 ] );
player->dropInventoryItem( static_cast< Common::InventoryType >( m_itemSourceContainer ), static_cast< uint8_t >( m_itemSourceSlot ) );
}

void ItemAction::handleSongItem()
{
auto player = getSourceChara()->getAsPlayer();

player->learnSong( m_itemAction->data().Calcu0Arg[ 0 ], m_id );
player->dropInventoryItem( static_cast< Common::InventoryType >( m_itemSourceContainer ), static_cast< uint8_t >( m_itemSourceSlot ) );
}
2 changes: 2 additions & 0 deletions src/world/Action/ItemAction.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,8 @@ namespace Sapphire::World::Action

void handleMountItem();

void handleSongItem();

private:
std::shared_ptr< Excel::ExcelStruct< Excel::ItemAction > > m_itemAction;

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2 changes: 1 addition & 1 deletion src/world/Actor/Player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1183,7 +1183,7 @@ void Player::setTitle( uint16_t titleId )
uint8_t value;
Util::valueToFlagByteIndexValue( titleId, value, index );

if( ( m_titleList[ index ] & value ) == 0 ) // Player doesn't have title - bail
if( ( m_titleList[ index ] & value ) == 0 && titleId != 0 ) // Player doesn't have title and is not "no title" - bail
return;

m_activeTitle = titleId;
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