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Ignore players after the MaxPlayers limit is reached ; Crash ignored players on stage changes #54

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merged 4 commits into from
Apr 27, 2024

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Istador
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@Istador Istador commented Apr 27, 2024

  • Banned players are ignored, but they still send all their packages - mostly positional updates - to the server, so it's better to crash them to avoid unnecessary traffik.
  • And after reaching the max players setting, clients trying to connect are disconnected. The automatic reconnect will flood the server and its log with repeated connection attempts (as was the case with banned players in the past), so it's better to ignore and crash them as well.

@Sanae6
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Sanae6 commented Apr 27, 2024

Fix conflicts and then I'll merge it 👍

Istador added 4 commits April 27, 2024 21:01
- use brackets when possible
- set client.Id and client.Name earlier
- use client.Id instead of header.Id
- rename firstConn to isClientNew
To make service discovery by internet scan bots harder.
Otherwise they keep sending all their packets (including positional updates) to the server which costs bandwidth and processing power.
…ayers limit

Otherwise they'll enter an endless disconnect-reconnnect loop spamming the server with new TCP connections.
@Istador Istador force-pushed the crash-ignored-players branch from ee1fd23 to b661cd5 Compare April 27, 2024 19:02
@Sanae6 Sanae6 merged commit 4de654b into Sanae6:master Apr 27, 2024
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@Istador Istador deleted the crash-ignored-players branch April 27, 2024 19:19
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2 participants