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This demo has a known issue. | ||
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The PhysicsTrigger system should trigger ONCE when a collision ENTER happens. | ||
However, it sometimes (often) triggers MORE than once. | ||
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WORKAROUND: Immediately destroy the one or both of the objects involved with the collision upon ENTER |
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Overview: | ||
* I wanted to create a reusable "thingA hit thingB" physics detection | ||
This demo has a known issue. | ||
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Approach 1: | ||
* I tried to update the related files to be generics and be able to pass in <PlayerTag,PickupTag,OutputTagWhenHit> | ||
* But I couldn't get generics to play nice and run without crashing. Probably solveable | ||
* This does not work! | ||
The PhysicsTrigger system should trigger ONCE when a collision ENTER happens. | ||
However, it sometimes (often) triggers MORE than once. | ||
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Approach 2: | ||
* The system now uses 3 custom tags | ||
* then in a gamespecific system, one must check for the output tag and do the desired action | ||
* This works! | ||
WORKAROUND: Immediately destroy the one or both of the objects involved with the collision upon ENTER |
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The unit tests are not yet working. |
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