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This repository has been archived by the owner on Apr 24, 2024. It is now read-only.

Releases: SamVanheer/HalfLifeAssetManager

HLAM-V2.0.0-beta007

28 Jan 19:36
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HLAM-V2.0.0-beta007 Pre-release
Pre-release

See the readme for a description and changelog: https://github.com/SamVanheer/HalfLifeAssetManager/tree/dev#half-life-asset-manager

The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.

Changes in Beta 007:

  • Removed the "Use single instance" option. The default behavior is now to always use a single instance. This option was provided to emulate the behavior of older model viewers which could only load one model at a time. Asset Manager can load any number of models and should always use the same instance to share resources
  • Ensured that file logging is initialized after the single instance check to prevent multiple instances from logging to the same file at the same time
  • Updated the installer to use the correct icon for Shell Execute (the icon shown when a file opened through Asset Manager is shown in Windows Explorer)

Half-Life Asset Manager V2.0.0 Beta 006

26 Jan 17:02
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Note: betas 3,4 and 5 were faulty and have been removed.

See the readme for a description and changelog: https://github.com/SamVanheer/HalfLifeAssetManager/tree/dev#half-life-asset-manager

The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.

Changes in Beta 006:

  • Always show progress dialog when loading 10 or more assets, wait only a second to start showing the dialog otherwise
  • Added support for forwarding Counter-Strike Nexon models to another model viewer (no known model viewers exist for this format)
  • Fixed liblist.gam reader not checking if the file was successfully opened
  • When loading multiple assets, if any require loading in an external program the user will be prompted with a dialog after all other models have finished loading. If multiple assets require an external program the user will be given the option to load each file individually or all at once
  • The log file is always created. The log-to-file command line argument has been removed
  • Newlines are removed from sequence names
  • Fixed viewmodel with capital V in prefix not opening in first person view
  • Replaced Studiomodel compiler and decompiler frontends with Crowbar shortcut
  • Allow user to specify additional command line arguments to launch external programs with
  • Optimized asset tab switching
  • Update asset filesystem when the filename changes or when settings are changed
  • Executable files are now placed in the root directory of the installation instead of in the bin directory
  • The Options dialog now remembers which page you were on during a session
  • Added support for texture remapping with a mid value of -01 (see manual for explanation)
  • Updated the manual to better explain color remapping

Half-Life Asset Manager V2.0.0 Beta 002

17 Jan 15:40
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See the readme for a description and changelog: https://github.com/SamVanheer/HalfLifeAssetManager/tree/dev#half-life-asset-manager

The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.

Changes in Beta 002:

  • Added dropdown menu showing list of all loaded assets for quick navigation
  • Added support for opening multiple files in File Browser
  • Added support for navigating to other directories in File Browser
  • Fixed color settings not loading properly
  • Draw UV map using OpenGL (not in Export UV Map dialog)
  • Optimized UI update logic a bit
  • Fixed enabling player hitbox and disabling show off-screen areas drawing wireframe boxes
  • Log info about merging sequence group & external texture files into main file
  • Reorganized UV Mesh controls
  • Moved Steam Language setting to File System page, added options to control game directory inclusion (e.g. _hd directory)
  • Added game configuration unique id to options page
  • Show drawn polygons count for current scene
  • Fixed mirror model not always working
  • Fixed textures reuploading when switching between assets

Half-Life Asset Manager V2.0.0 Beta 001

12 Jan 18:34
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See the readme for a description and changelog: https://github.com/SamVanheer/HalfLifeAssetManager/tree/dev#half-life-asset-manager

The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.

Half-Life Model Viewer 2.11

05 Sep 11:53
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Half-Life Asset Manager V1.3.0

20 Aug 17:29
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See the wiki for a description and changelog: https://github.com/SamVanheer/HL_Tools/wiki/Half-Life-Asset-Manager

The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.

Half-Life Asset Manager V1.2.0

22 Jul 20:43
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See the wiki for a description and changelog: https://github.com/SamVanheer/HL_Tools/wiki/Half-Life-Asset-Manager

The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.

Half-Life Asset Manager V1.1.0

03 Apr 14:08
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See the wiki for a description and changelog: https://github.com/SamVanheer/HL_Tools/wiki/Half-Life-Asset-Manager

The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.

Half-Life Asset Manager V1.0.0

28 Jan 20:48
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See the wiki for a description and changelog: https://github.com/SamVanheer/HL_Tools/wiki/Half-Life-Asset-Manager

The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.