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Half-Life Asset Manager V2.0.0 Beta 006
Pre-release
Pre-release
SamVanheer
released this
26 Jan 17:02
·
122 commits
to master
since this release
Note: betas 3,4 and 5 were faulty and have been removed.
See the readme for a description and changelog: https://github.com/SamVanheer/HalfLifeAssetManager/tree/dev#half-life-asset-manager
The installer will install the Visual Studio redistributable automatically.
If you use the portable installation you will need to manually install the redistributable, which you can find in the redist directory.
Changes in Beta 006:
- Always show progress dialog when loading 10 or more assets, wait only a second to start showing the dialog otherwise
- Added support for forwarding Counter-Strike Nexon models to another model viewer (no known model viewers exist for this format)
- Fixed liblist.gam reader not checking if the file was successfully opened
- When loading multiple assets, if any require loading in an external program the user will be prompted with a dialog after all other models have finished loading. If multiple assets require an external program the user will be given the option to load each file individually or all at once
- The log file is always created. The
log-to-file
command line argument has been removed - Newlines are removed from sequence names
- Fixed viewmodel with capital V in prefix not opening in first person view
- Replaced Studiomodel compiler and decompiler frontends with Crowbar shortcut
- Allow user to specify additional command line arguments to launch external programs with
- Optimized asset tab switching
- Update asset filesystem when the filename changes or when settings are changed
- Executable files are now placed in the root directory of the installation instead of in the
bin
directory - The Options dialog now remembers which page you were on during a session
- Added support for texture remapping with a
mid
value of-01
(see manual for explanation) - Updated the manual to better explain color remapping