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Update PS_Diffuse.hlsl #138

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@Serbernus Serbernus commented Mar 12, 2024

Enabled ParallaxMapping - Blue Channel
Smoothness is now Roughness - Green Channel
Some adjustments and multipliers to make maps act more like it is made in Blender.

Enabled ParallaxMapping - Blue Channel
Smoothness is now Roughness - Green Channel
Some adjustments and multiplier to make maps act more like it is made in Blender.
postm1 pushed a commit to postm1/GD3D11 that referenced this pull request Mar 20, 2024
- Exclude forest portals when doing second depthbuffer draw of world …
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